<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // fxaa_blend.frag // fragment shader // // Created by Raffi Bedikian on 8/30/15 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include DeferredBufferWrite.slh@> in vec2 varTexcoord; out vec4 outFragColor; uniform sampler2D colorTexture; void main(void) { outFragColor = texture(colorTexture, varTexcoord); }