// // Util.cpp // interface/src // // Created by Philip Rosedale on 8/24/12. // Copyright 2012 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "Util.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "InterfaceLogging.h" #include "world.h" using namespace std; void renderWorldBox(RenderArgs* args, gpu::Batch& batch) { auto geometryCache = DependencyManager::get(); // Show center of world static const glm::vec3 RED(1.0f, 0.0f, 0.0f); static const glm::vec3 GREEN(0.0f, 1.0f, 0.0f); static const glm::vec3 BLUE(0.0f, 0.0f, 1.0f); static const glm::vec3 GREY(0.5f, 0.5f, 0.5f); static const glm::vec4 GREY4(0.5f, 0.5f, 0.5f, 1.0f); static const glm::vec4 DASHED_RED(1.0f, 0.0f, 0.0f, 1.0f); static const glm::vec4 DASHED_GREEN(0.0f, 1.0f, 0.0f, 1.0f); static const glm::vec4 DASHED_BLUE(0.0f, 0.0f, 1.0f, 1.0f); static const float DASH_LENGTH = 1.0f; static const float GAP_LENGTH = 1.0f; auto transform = Transform{}; static std::array geometryIds; static std::once_flag initGeometryIds; std::call_once(initGeometryIds, [&] { for (size_t i = 0; i < geometryIds.size(); ++i) { geometryIds[i] = geometryCache->allocateID(); } }); batch.setModelTransform(transform); geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), RED, geometryIds[0]); geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(-HALF_TREE_SCALE, 0.0f, 0.0f), DASHED_RED, DASH_LENGTH, GAP_LENGTH, geometryIds[1]); geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, HALF_TREE_SCALE, 0.0f), GREEN, geometryIds[2]); geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -HALF_TREE_SCALE, 0.0f), DASHED_GREEN, DASH_LENGTH, GAP_LENGTH, geometryIds[3]); geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), BLUE, geometryIds[4]); geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, -HALF_TREE_SCALE), DASHED_BLUE, DASH_LENGTH, GAP_LENGTH, geometryIds[5]); // X center boundaries geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f), glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f), GREY, geometryIds[6]); geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f), glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY, geometryIds[7]); geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY, geometryIds[8]); geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f), glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY, geometryIds[9]); // Z center boundaries geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, -HALF_TREE_SCALE), glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE), GREY, geometryIds[10]); geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, -HALF_TREE_SCALE), glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE), GREY, geometryIds[11]); geometryCache->renderLine(batch, glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE), glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY, geometryIds[12]); geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE), glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY, geometryIds[13]); // Center boundaries geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE), glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY, geometryIds[14]); geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE), glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE), GREY, geometryIds[15]); geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE), glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY, geometryIds[16]); geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY, geometryIds[17]); geometryCache->renderWireCubeInstance(args, batch, GREY4); // Draw meter markers along the 3 axis to help with measuring things const float MARKER_DISTANCE = 1.0f; const float MARKER_RADIUS = 0.05f; transform = Transform().setScale(MARKER_RADIUS); batch.setModelTransform(transform); geometryCache->renderSolidSphereInstance(args, batch, RED); transform = Transform().setTranslation(glm::vec3(MARKER_DISTANCE, 0.0f, 0.0f)).setScale(MARKER_RADIUS); batch.setModelTransform(transform); geometryCache->renderSolidSphereInstance(args, batch, RED); transform = Transform().setTranslation(glm::vec3(0.0f, MARKER_DISTANCE, 0.0f)).setScale(MARKER_RADIUS); batch.setModelTransform(transform); geometryCache->renderSolidSphereInstance(args, batch, GREEN); transform = Transform().setTranslation(glm::vec3(0.0f, 0.0f, MARKER_DISTANCE)).setScale(MARKER_RADIUS); batch.setModelTransform(transform); geometryCache->renderSolidSphereInstance(args, batch, BLUE); transform = Transform().setTranslation(glm::vec3(MARKER_DISTANCE, 0.0f, MARKER_DISTANCE)).setScale(MARKER_RADIUS); batch.setModelTransform(transform); geometryCache->renderSolidSphereInstance(args, batch, GREY); } // Do some basic timing tests and report the results void runTimingTests() { // How long does it take to make a call to get the time? const int numTimingTests = 3; QElapsedTimer startTime; float elapsedNSecs; float elapsedUSecs; qCDebug(interfaceapp, "numTimingTests: %d", numTimingTests); startTime.start(); elapsedNSecs = (float)startTime.nsecsElapsed(); qCDebug(interfaceapp, "QElapsedTimer::nsecElapsed() ns: %f", (double)elapsedNSecs / numTimingTests); // Test sleep functions for accuracy startTime.start(); for (int i = 0; i < numTimingTests; i++) { QThread::msleep(1); } elapsedNSecs = (float)startTime.nsecsElapsed(); qCDebug(interfaceapp, "QThread::msleep(1) ms: %f", (double)(elapsedNSecs / NSECS_PER_MSEC / numTimingTests)); startTime.start(); for (int i = 0; i < numTimingTests; i++) { QThread::sleep(1); } elapsedNSecs = (float)startTime.nsecsElapsed(); qCDebug(interfaceapp, "QThread::sleep(1) s: %f", (double)(elapsedNSecs / NSECS_PER_MSEC / MSECS_PER_SECOND / numTimingTests)); const int numUsecTests = 1000; startTime.start(); for (int i = 0; i < numUsecTests; i++) { usleep(1); } elapsedNSecs = (float)startTime.nsecsElapsed(); qCDebug(interfaceapp, "usleep(1) (1000x) us: %f", (double)(elapsedNSecs / NSECS_PER_USEC / numUsecTests)); startTime.start(); for (int i = 0; i < numUsecTests; i++) { usleep(10); } elapsedNSecs = (float)startTime.nsecsElapsed(); qCDebug(interfaceapp, "usleep(10) (1000x) us: %f", (double)(elapsedNSecs / NSECS_PER_USEC / numUsecTests)); startTime.start(); for (int i = 0; i < numUsecTests; i++) { usleep(100); } elapsedNSecs = (float)startTime.nsecsElapsed(); qCDebug(interfaceapp, "usleep(100) (1000x) us: %f", (double)(elapsedNSecs / NSECS_PER_USEC / numUsecTests)); startTime.start(); for (int i = 0; i < numTimingTests; i++) { usleep(1000); } elapsedNSecs = (float)startTime.nsecsElapsed(); qCDebug(interfaceapp, "usleep(1000) us: %f", (double)(elapsedNSecs / NSECS_PER_USEC / numTimingTests)); startTime.start(); for (int i = 0; i < numTimingTests; i++) { usleep(1001); } elapsedNSecs = (float)startTime.nsecsElapsed(); qCDebug(interfaceapp, "usleep(1001) us: %f", (double)(elapsedNSecs / NSECS_PER_USEC / numTimingTests)); startTime.start(); for (int i = 0; i < numTimingTests; i++) { usleep(1500); } elapsedNSecs = (float)startTime.nsecsElapsed(); qCDebug(interfaceapp, "usleep(1500) us: %f", (double)(elapsedNSecs / NSECS_PER_USEC / numTimingTests)); startTime.start(); usleep(15000); elapsedNSecs = (float)startTime.nsecsElapsed(); qCDebug(interfaceapp, "usleep(15000) (1x) us: %f", (double)(elapsedNSecs / NSECS_PER_USEC)); const int numTests = 1000000; int* iResults = (int*)malloc(sizeof(int) * numTests); float fTest = 1.0; float* fResults = (float*)malloc(sizeof(float) * numTests); // Random number generation startTime.start(); for (int i = 0; i < numTests; i++) { iResults[i] = rand(); } elapsedUSecs = (float)startTime.nsecsElapsed() / NSECS_PER_USEC; qCDebug(interfaceapp, "rand() stored in array usecs: %f, first result:%d", (double)(elapsedUSecs / numTests), iResults[0]); // Random number generation using randFloat() startTime.start(); for (int i = 0; i < numTests; i++) { fResults[i] = randFloat(); } elapsedUSecs = (float)startTime.nsecsElapsed() / NSECS_PER_USEC; qCDebug(interfaceapp, "randFloat() stored in array usecs: %f, first result: %f", (double)(elapsedUSecs / numTests), (double)(fResults[0])); free(iResults); free(fResults); // PowF function fTest = 1145323.2342f; startTime.start(); for (int i = 0; i < numTests; i++) { fTest = powf(fTest, 0.5f); } elapsedUSecs = (float)startTime.nsecsElapsed() / NSECS_PER_USEC; qCDebug(interfaceapp, "powf(f, 0.5) usecs: %f", (double)(elapsedUSecs / (float) numTests)); // Vector Math float distance; glm::vec3 pointA(randVector()), pointB(randVector()); startTime.start(); for (int i = 0; i < numTests; i++) { //glm::vec3 temp = pointA - pointB; //float distanceSquared = glm::dot(temp, temp); distance = glm::distance(pointA, pointB); } elapsedUSecs = (float)startTime.nsecsElapsed() / NSECS_PER_USEC; qCDebug(interfaceapp, "vector math usecs: %f [%f usecs total for %d tests], last result:%f", (double)(elapsedUSecs / (float) numTests), (double)elapsedUSecs, numTests, (double)distance); // Vec3 test glm::vec3 vecA(randVector()), vecB(randVector()); float result; startTime.start(); for (int i = 0; i < numTests; i++) { glm::vec3 temp = vecA-vecB; result = glm::dot(temp,temp); } elapsedUSecs = (float)startTime.nsecsElapsed() / NSECS_PER_USEC; qCDebug(interfaceapp, "vec3 assign and dot() usecs: %f, last result:%f", (double)(elapsedUSecs / numTests), (double)result); quint64 BYTE_CODE_MAX_TEST_VALUE = 99999999; quint64 BYTE_CODE_TESTS_SKIP = 999; QByteArray extraJunk; const int EXTRA_JUNK_SIZE = 200; extraJunk.append((unsigned char)255); for (int i = 0; i < EXTRA_JUNK_SIZE; i++) { extraJunk.append(QString("junk")); } { startTime.start(); quint64 tests = 0; quint64 failed = 0; for (quint64 value = 0; value < BYTE_CODE_MAX_TEST_VALUE; value += BYTE_CODE_TESTS_SKIP) { quint64 valueA = value; // usecTimestampNow(); ByteCountCoded codedValueA = valueA; QByteArray codedValueABuffer = codedValueA; codedValueABuffer.append(extraJunk); ByteCountCoded decodedValueA; decodedValueA.decode(codedValueABuffer); quint64 valueADecoded = decodedValueA; tests++; if (valueA != valueADecoded) { qDebug() << "FAILED! value:" << valueA << "decoded:" << valueADecoded; failed++; } } elapsedUSecs = (float)startTime.nsecsElapsed() / NSECS_PER_USEC; qCDebug(interfaceapp) << "ByteCountCoded usecs: " << elapsedUSecs << "per test:" << (double) (elapsedUSecs / tests) << "tests:" << tests << "failed:" << failed; } } bool rayIntersectsSphere(const glm::vec3& rayStarting, const glm::vec3& rayNormalizedDirection, const glm::vec3& sphereCenter, float sphereRadius, float& distance) { glm::vec3 relativeOrigin = rayStarting - sphereCenter; // compute the b, c terms of the quadratic equation (a is dot(direction, direction), which is one) float b = 2.0f * glm::dot(rayNormalizedDirection, relativeOrigin); float c = glm::dot(relativeOrigin, relativeOrigin) - sphereRadius * sphereRadius; // compute the radicand of the quadratic. if less than zero, there's no intersection float radicand = b * b - 4.0f * c; if (radicand < 0.0f) { return false; } // compute the first solution of the quadratic float root = sqrtf(radicand); float firstSolution = -b - root; if (firstSolution > 0.0f) { distance = firstSolution / 2.0f; return true; // origin is outside the sphere } // now try the second solution float secondSolution = -b + root; if (secondSolution > 0.0f) { distance = 0.0f; return true; // origin is inside the sphere } return false; } bool pointInSphere(glm::vec3& point, glm::vec3& sphereCenter, double sphereRadius) { glm::vec3 diff = point - sphereCenter; double mag = sqrt(glm::dot(diff, diff)); if (mag <= sphereRadius) { return true; } return false; } void runUnitTests() { quint64 LAST_TEST = 10; quint64 SKIP_BY = 1; for (quint64 value = 0; value <= LAST_TEST; value += SKIP_BY) { qDebug() << "value:" << value; ByteCountCoded codedValue = value; QByteArray codedValueBuffer = codedValue; codedValueBuffer.append((unsigned char)255); codedValueBuffer.append(QString("junk")); qDebug() << "codedValueBuffer:"; outputBufferBits((const unsigned char*)codedValueBuffer.constData(), codedValueBuffer.size()); ByteCountCoded valueDecoder; size_t bytesConsumed = valueDecoder.decode(codedValueBuffer); quint64 valueDecoded = valueDecoder; qDebug() << "valueDecoded:" << valueDecoded; qDebug() << "bytesConsumed:" << bytesConsumed; if (value == valueDecoded) { qDebug() << "SUCCESS!"; } else { qDebug() << "FAILED!"; } } } void shapeInfoCalculator(const ShapeEntityItem * const shapeEntity, ShapeInfo &shapeInfo) { if (shapeEntity == nullptr) { //--EARLY EXIT-- return; } ShapeInfo::PointCollection pointCollection; ShapeInfo::PointList points; pointCollection.push_back(points); GeometryCache::computeSimpleHullPointListForShape((int)shapeEntity->getShape(), shapeEntity->getDimensions(), pointCollection.back()); shapeInfo.setPointCollection(pointCollection); }