// // hitEffect.h // hifi // // Created by eric levin on 7/17/15. // // #ifndef hifi_hitEffect_h #define hifi_hitEffect_h #include #include "render/DrawTask.h" class AbstractViewStateInterface; class ProgramObject; class HitEffect { public: HitEffect(); void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext); typedef render::Job::Model JobModel; const gpu::PipelinePointer& getHitEffectPipeline(); private: gpu::PipelinePointer _hitEffectPipeline; }; #endif