// // OverlayConductor.cpp // interface/src/ui // // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include #include "Application.h" #include "avatar/AvatarManager.h" #include "InterfaceLogging.h" #include "OverlayConductor.h" OverlayConductor::OverlayConductor() { } OverlayConductor::~OverlayConductor() { } bool OverlayConductor::headOutsideOverlay() const { glm::mat4 hmdMat = qApp->getHMDSensorPose(); glm::vec3 hmdPos = extractTranslation(hmdMat); glm::vec3 hmdForward = transformVectorFast(hmdMat, glm::vec3(0.0f, 0.0f, -1.0f)); Transform uiTransform = qApp->getApplicationCompositor().getModelTransform(); glm::vec3 uiPos = uiTransform.getTranslation(); glm::vec3 uiForward = uiTransform.getRotation() * glm::vec3(0.0f, 0.0f, -1.0f); const float MAX_COMPOSITOR_DISTANCE = 0.99f; // If you're 1m from center of ui sphere, you're at the surface. const float MAX_COMPOSITOR_ANGLE = 180.0f; // rotation check is effectively disabled if (glm::distance(uiPos, hmdPos) > MAX_COMPOSITOR_DISTANCE || glm::dot(uiForward, hmdForward) < cosf(glm::radians(MAX_COMPOSITOR_ANGLE))) { return true; } return false; } bool OverlayConductor::updateAvatarIsAtRest() { MyAvatar* myAvatar = DependencyManager::get()->getMyAvatar(); const quint64 REST_ENABLE_TIME_USECS = 1000 * 1000; // 1 s const quint64 REST_DISABLE_TIME_USECS = 200 * 1000; // 200 ms const float AT_REST_THRESHOLD = 0.01f; bool desiredAtRest = glm::length(myAvatar->getVelocity()) < AT_REST_THRESHOLD; if (desiredAtRest != _desiredAtRest) { // start timer _desiredAtRestTimer = usecTimestampNow() + (desiredAtRest ? REST_ENABLE_TIME_USECS : REST_DISABLE_TIME_USECS); } _desiredAtRest = desiredAtRest; if (_desiredAtRestTimer != 0 && usecTimestampNow() > _desiredAtRestTimer) { // timer expired // change state! _currentAtRest = _desiredAtRest; // disable timer _desiredAtRestTimer = 0; } return _currentAtRest; } bool OverlayConductor::updateAvatarHasDriveInput() { MyAvatar* myAvatar = DependencyManager::get()->getMyAvatar(); const quint64 DRIVE_ENABLE_TIME_USECS = 200 * 1000; // 200 ms const quint64 DRIVE_DISABLE_TIME_USECS = 1000 * 1000; // 1 s bool desiredDriving = myAvatar->hasDriveInput(); if (desiredDriving != _desiredDriving) { // start timer _desiredDrivingTimer = usecTimestampNow() + (desiredDriving ? DRIVE_ENABLE_TIME_USECS : DRIVE_DISABLE_TIME_USECS); } _desiredDriving = desiredDriving; if (_desiredDrivingTimer != 0 && usecTimestampNow() > _desiredDrivingTimer) { // timer expired // change state! _currentDriving = _desiredDriving; // disable timer _desiredDrivingTimer = 0; } return _currentDriving; } void OverlayConductor::centerUI() { // place the overlay at the current hmd position in sensor space auto camMat = cancelOutRollAndPitch(qApp->getHMDSensorPose()); qApp->getApplicationCompositor().setModelTransform(Transform(camMat)); } void OverlayConductor::update(float dt) { auto offscreenUi = DependencyManager::get(); bool currentVisible = !offscreenUi->getDesktop()->property("pinned").toBool(); MyAvatar* myAvatar = DependencyManager::get()->getMyAvatar(); // centerUI when hmd mode is first enabled and mounted if (qApp->isHMDMode() && qApp->getActiveDisplayPlugin()->isDisplayVisible()) { if (!_hmdMode) { _hmdMode = true; centerUI(); } } else { _hmdMode = false; } bool prevDriving = _currentDriving; bool isDriving = updateAvatarHasDriveInput(); bool drivingChanged = prevDriving != isDriving; bool isAtRest = updateAvatarIsAtRest(); bool shouldRecenter = false; if (_flags & SuppressedByDrive) { if (!isDriving) { _flags &= ~SuppressedByDrive; shouldRecenter = true; } } else { if (myAvatar->getClearOverlayWhenMoving() && drivingChanged && isDriving) { _flags |= SuppressedByDrive; } } if (_flags & SuppressedByHead) { if (isAtRest) { _flags &= ~SuppressedByHead; shouldRecenter = true; } } else { if (_hmdMode && headOutsideOverlay()) { _flags |= SuppressedByHead; } } bool targetVisible = Menu::getInstance()->isOptionChecked(MenuOption::Overlays) && (0 == (_flags & SuppressMask)); if (targetVisible != currentVisible) { offscreenUi->setPinned(!targetVisible); } if (shouldRecenter && !_flags) { centerUI(); } }