#version 120 // // deferred_light_limited.vert // vertex shader // // Created by Andrzej Kapolka on 9/19/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // void main(void) { gl_Position = ftransform(); vec4 projected = gl_Position / gl_Position.w; gl_TexCoord[0] = vec4(dot(projected, gl_ObjectPlaneS[3]) * gl_Position.w, dot(projected, gl_ObjectPlaneT[3]) * gl_Position.w, 0.0, gl_Position.w); }