// // AudioEffectOptions.h // libraries/audio/src // // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_AudioEffectOptions_h #define hifi_AudioEffectOptions_h #include #include #include class AudioEffectOptions : public QObject { Q_OBJECT Q_PROPERTY(float bandwidth READ getBandwidth WRITE setBandwidth) Q_PROPERTY(float preDelay READ getPreDelay WRITE setPreDelay) Q_PROPERTY(float lateDelay READ getLateDelay WRITE setLateDelay) Q_PROPERTY(float reverbTime READ getReverbTime WRITE setReverbTime) Q_PROPERTY(float earlyDiffusion READ getEarlyDiffusion WRITE setEarlyDiffusion) Q_PROPERTY(float lateDiffusion READ getLateDiffusion WRITE setLateDiffusion) Q_PROPERTY(float roomSize READ getRoomSize WRITE setRoomSize) Q_PROPERTY(float density READ getDensity WRITE setDensity) Q_PROPERTY(float bassMult READ getBassMult WRITE setBassMult) Q_PROPERTY(float bassFreq READ getBassFreq WRITE setBassFreq) Q_PROPERTY(float highGain READ getHighGain WRITE setHighGain) Q_PROPERTY(float highFreq READ getHighFreq WRITE setHighFreq) Q_PROPERTY(float modRate READ getModRate WRITE setModRate) Q_PROPERTY(float modDepth READ getModDepth WRITE setModDepth) Q_PROPERTY(float earlyGain READ getEarlyGain WRITE setEarlyGain) Q_PROPERTY(float lateGain READ getLateGain WRITE setLateGain) Q_PROPERTY(float earlyMixLeft READ getEarlyMixLeft WRITE setEarlyMixLeft) Q_PROPERTY(float earlyMixRight READ getEarlyMixRight WRITE setEarlyMixRight) Q_PROPERTY(float lateMixLeft READ getLateMixLeft WRITE setLateMixLeft) Q_PROPERTY(float lateMixRight READ getLateMixRight WRITE setLateMixRight) Q_PROPERTY(float wetDryMix READ getWetDryMix WRITE setWetDryMix) public: AudioEffectOptions(QScriptValue arguments = QScriptValue()); AudioEffectOptions(const AudioEffectOptions &other); AudioEffectOptions& operator=(const AudioEffectOptions &other); static QScriptValue constructor(QScriptContext* context, QScriptEngine* engine); float getBandwidth() const { return _bandwidth; } void setBandwidth(float bandwidth) { _bandwidth = bandwidth; } float getPreDelay() const { return _preDelay; } void setPreDelay(float preDelay) { _preDelay = preDelay; } float getLateDelay() const { return _lateDelay; } void setLateDelay(float lateDelay) { _lateDelay = lateDelay; } float getReverbTime() const { return _reverbTime; } void setReverbTime(float reverbTime) { _reverbTime = reverbTime; } float getEarlyDiffusion() const { return _earlyDiffusion; } void setEarlyDiffusion(float earlyDiffusion) { _earlyDiffusion = earlyDiffusion; } float getLateDiffusion() const { return _lateDiffusion; } void setLateDiffusion(float lateDiffusion) { _lateDiffusion = lateDiffusion; } float getRoomSize() const { return _roomSize; } void setRoomSize(float roomSize) { _roomSize = roomSize; } float getDensity() const { return _density; } void setDensity(float density) { _density = density; } float getBassMult() const { return _bassMult; } void setBassMult(float bassMult) { _bassMult = bassMult; } float getBassFreq() const { return _bassFreq; } void setBassFreq(float bassFreq) { _bassFreq = bassFreq; } float getHighGain() const { return _highGain; } void setHighGain(float highGain) { _highGain = highGain; } float getHighFreq() const { return _highFreq; } void setHighFreq(float highFreq) { _highFreq = highFreq; } float getModRate() const { return _modRate; } void setModRate(float modRate) { _modRate = modRate; } float getModDepth() const { return _modDepth; } void setModDepth(float modDepth) { _modDepth = modDepth; } float getEarlyGain() const { return _earlyGain; } void setEarlyGain(float earlyGain) { _earlyGain = earlyGain; } float getLateGain() const { return _lateGain; } void setLateGain(float lateGain) { _lateGain = lateGain; } float getEarlyMixLeft() const { return _earlyMixLeft; } void setEarlyMixLeft(float earlyMixLeft) { _earlyMixLeft = earlyMixLeft; } float getEarlyMixRight() const { return _earlyMixRight; } void setEarlyMixRight(float earlyMixRight) { _earlyMixRight = earlyMixRight; } float getLateMixLeft() const { return _lateMixLeft; } void setLateMixLeft(float lateMixLeft) { _lateMixLeft = lateMixLeft; } float getLateMixRight() const { return _lateMixRight; } void setLateMixRight(float lateMixRight) { _lateMixRight = lateMixRight; } float getWetDryMix() const { return _wetDryMix; } void setWetDryMix(float wetDryMix) { _wetDryMix = wetDryMix; } private: float _bandwidth; // [20, 24000] Hz float _preDelay; // [0, 333] ms float _lateDelay; // [0, 166] ms float _reverbTime; // [0.1, 100] seconds float _earlyDiffusion; // [0, 100] percent float _lateDiffusion; // [0, 100] percent float _roomSize; // [0, 100] percent float _density; // [0, 100] percent float _bassMult; // [0.1, 10] ratio float _bassFreq; // [10, 500] Hz float _highGain; // [-24, 0] dB float _highFreq; // [1000, 12000] Hz float _modRate; // [0.1, 10] Hz float _modDepth; // [0, 100] percent float _earlyGain; // [-96, +24] dB float _lateGain; // [-96, +24] dB float _earlyMixLeft; // [0, 100] percent float _earlyMixRight; // [0, 100] percent float _lateMixLeft; // [0, 100] percent float _lateMixRight; // [0, 100] percent float _wetDryMix; // [0, 100] percent }; #endif // hifi_AudioEffectOptions_h