<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // standardTransformPNTC.slv // vertex shader // // Created by Sam Gateau on 6/10/2015. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include gpu/Inputs.slh@> <@include gpu/Color.slh@> <@include gpu/Transform.slh@> <$declareStandardTransform()$> out vec3 varPosition; out vec3 varNormal; out vec2 varTexCoord0; out vec4 varColor; void main(void) { varTexCoord0 = inTexCoord0.st; varColor = colorToLinearRGBA(inColor); // standard transform TransformCamera cam = getTransformCamera(); TransformObject obj = getTransformObject(); <$transformModelToClipPos(cam, obj, inPosition, gl_Position)$> <$transformModelToWorldDir(cam, obj, inNormal.xyz, varNormal)$> varPosition = inPosition.xyz; }