<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // standardDrawTexture.frag // fragment shader // // Created by Sam Gateau on 6/10/15. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the texture uniform sampler2D colorMap; in vec3 varPosition; in vec3 varNormal; in vec2 varTexCoord0; in vec4 varColor; out vec4 outFragColor; void main(void) { vec4 color = texture(colorMap, varTexCoord0); outFragColor = color * varColor; }