<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // Created by Sam Gateau on 1/1/16. // Copyright 2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include ssao.slh@> const ivec2 horizontal = ivec2(1,0); <$declareBlurPass(horizontal)$> out vec4 outFragColor; void main(void) { outFragColor = vec4(getBlurredOcclusion(gl_FragCoord.xy), 1.0); }