// Highlight.frag // Add highlight effect based on two zbuffers : one containing the total scene z and another // with the z of only the objects to be outlined. // This is the version without the fill effect inside the silhouette. // // Created by Olivier Prat on 08/09/2017 // Copyright 2017 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include Highlight.slh@> <$main(0)$>