(function() { var itemID; this.preload = function(entityID) { itemID = entityID; } function signalAC() { print("Button pressed"); var userData = Entities.getEntityProperties(itemID, ["userData"]).userData; print("Sending message to: ", JSON.parse(userData).gameChannel); Messages.sendMessage(JSON.parse(userData).gameChannel, JSON.stringify({ type: 'start-game' })); } this.startNearTrigger = signalAC; this.startFarTrigger = signalAC; this.clickDownOnEntity = signalAC; })