// // RaveStick.js // examples/flowArats/raveStick // // Created by Eric Levin on 12/17/15. // Copyright 2014 High Fidelity, Inc. // // This script creates a rave stick which makes pretty light trails as you paint // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // Script.include("../../libraries/utils.js"); var modelURL = "https://s3.amazonaws.com/hifi-public/eric/models/rave/raveStick.fbx"; var scriptURL = Script.resolvePath("raveStickEntityScript.js"); RaveStick = function(spawnPosition) { var colorPalette = [{ red: 0, green: 200, blue: 40 }, { red: 200, green: 10, blue: 40 }]; var stick = Entities.addEntity({ type: "Model", name: "raveStick", modelURL: modelURL, position: spawnPosition, shapeType: 'box', script: scriptURL, dimensions: { x: 0.06, y: 0.06, z: 0.31 }, userData: JSON.stringify({ grabbableKey: { spatialKey: { relativePosition: { x: 0, y: 0, z: -0.1 }, relativeRotation: Quat.fromPitchYawRollDegrees(90, 90, 0) }, invertSolidWhileHeld: true } }) }); var light = Entities.addEntity({ type: 'Light', name: "raveLight", parentID: stick, dimensions: { x: 30, y: 30, z: 30 }, color: colorPalette[randInt(0, colorPalette.length)], intensity: 5 }); var rotation = Quat.fromPitchYawRollDegrees(0, 0, 0) var forwardVec = Quat.getFront(Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(-90, 0, 0))); forwardVec = Vec3.normalize(forwardVec); var forwardQuat = orientationOf(forwardVec); var position = Vec3.sum(spawnPosition, Vec3.multiply(Quat.getFront(rotation), 0.1)); position.z += 0.1; position.x += -0.035; var color = { red: 0, green: 200, blue: 40 }; var props = { type: "ParticleEffect", position: position, parentID: stick, isEmitting: true, name: "raveBeam", colorStart: color, colorSpread: { red: 200, green: 10, blue: 10 }, color: { red: 200, green: 200, blue: 255 }, colorFinish: color, maxParticles: 100000, lifespan: 1, emitRate: 1000, emitOrientation: forwardQuat, emitSpeed: .2, speedSpread: 0.0, polarStart: 0, polarFinish: .0, azimuthStart: .1, azimuthFinish: .01, emitAcceleration: { x: 0, y: 0, z: 0 }, accelerationSpread: { x: .00, y: .00, z: .00 }, radiusStart: 0.03, radiusFinish: 0.025, alpha: 0.7, alphaSpread: .1, alphaStart: 0.5, alphaFinish: 0.5, textures: "https://s3.amazonaws.com/hifi-public/eric/textures/particleSprites/beamParticle.png", emitterShouldTrail: false, } var beam = Entities.addEntity(props); function cleanup() { Entities.deleteEntity(stick); Entities.deleteEntity(light); Entities.deleteEntity(beam); } this.cleanup = cleanup; }