// // Connection.cpp // libraries/networking/src/udt // // Created by Clement on 7/27/15. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "Connection.h" #include #include #include #include "../HifiSockAddr.h" #include "../NetworkLogging.h" #include "CongestionControl.h" #include "ControlPacket.h" #include "Packet.h" #include "PacketList.h" #include "Socket.h" #include using namespace udt; using namespace std::chrono; Connection::Connection(Socket* parentSocket, HifiSockAddr destination, std::unique_ptr congestionControl) : _parentSocket(parentSocket), _destination(destination), _congestionControl(move(congestionControl)), QObject(parentSocket) { Q_ASSERT_X(parentSocket, "Connection::Connection", "Must be called with a valid Socket*"); Q_ASSERT_X(_congestionControl, "Connection::Connection", "Must be called with a valid CongestionControl object"); _congestionControl->init(); // Setup packets static const int ACK_PACKET_PAYLOAD_BYTES = sizeof(SequenceNumber); static const int HANDSHAKE_ACK_PAYLOAD_BYTES = sizeof(SequenceNumber); _ackPacket = ControlPacket::create(ControlPacket::ACK, ACK_PACKET_PAYLOAD_BYTES); _handshakeACK = ControlPacket::create(ControlPacket::HandshakeACK, HANDSHAKE_ACK_PAYLOAD_BYTES); // setup psuedo-random number generation shared by all connections static std::random_device rd; static std::mt19937 generator(rd()); static std::uniform_int_distribution<> distribution(0, SequenceNumber::MAX); // randomize the intial sequence number _initialSequenceNumber = SequenceNumber(distribution(generator)); } Connection::~Connection() { stopSendQueue(); // Fail any pending received messages for (auto& pendingMessage : _pendingReceivedMessages) { _parentSocket->messageFailed(this, pendingMessage.first); } } void Connection::stopSendQueue() { if (auto sendQueue = _sendQueue.release()) { // grab the send queue thread so we can wait on it QThread* sendQueueThread = sendQueue->thread(); // tell the send queue to stop and be deleted sendQueue->stop(); _lastMessageNumber = sendQueue->getCurrentMessageNumber(); sendQueue->deleteLater(); // wait on the send queue thread so we know the send queue is gone sendQueueThread->quit(); sendQueueThread->wait(); } } void Connection::setMaxBandwidth(int maxBandwidth) { _congestionControl->setMaxBandwidth(maxBandwidth); } SendQueue& Connection::getSendQueue() { if (!_sendQueue) { // we may have a sequence number from the previous inactive queue - re-use that so that the // receiver is getting the sequence numbers it expects (given that the connection must still be active) // Lasily create send queue if (!_hasReceivedHandshakeACK) { // First time creating a send queue for this connection _sendQueue = SendQueue::create(_parentSocket, _destination, _initialSequenceNumber - 1, _lastMessageNumber, _hasReceivedHandshakeACK); _lastReceivedACK = _sendQueue->getCurrentSequenceNumber(); } else { // Connection already has a handshake from a previous send queue _sendQueue = SendQueue::create(_parentSocket, _destination, _lastReceivedACK, _lastMessageNumber, _hasReceivedHandshakeACK); } #ifdef UDT_CONNECTION_DEBUG qCDebug(networking) << "Created SendQueue for connection to" << _destination; #endif QObject::connect(_sendQueue.get(), &SendQueue::packetSent, this, &Connection::packetSent); QObject::connect(_sendQueue.get(), &SendQueue::packetSent, this, &Connection::recordSentPackets); QObject::connect(_sendQueue.get(), &SendQueue::packetRetransmitted, this, &Connection::recordRetransmission); QObject::connect(_sendQueue.get(), &SendQueue::queueInactive, this, &Connection::queueInactive); QObject::connect(_sendQueue.get(), &SendQueue::timeout, this, &Connection::queueTimeout); // set defaults on the send queue from our congestion control object and estimatedTimeout() _sendQueue->setPacketSendPeriod(_congestionControl->_packetSendPeriod); _sendQueue->setEstimatedTimeout(_congestionControl->estimatedTimeout()); _sendQueue->setFlowWindowSize(_congestionControl->_congestionWindowSize); // give the randomized sequence number to the congestion control object _congestionControl->setInitialSendSequenceNumber(_sendQueue->getCurrentSequenceNumber()); } return *_sendQueue; } void Connection::queueInactive() { // tell our current send queue to go down and reset our ptr to it to null stopSendQueue(); #ifdef UDT_CONNECTION_DEBUG qCDebug(networking) << "Connection to" << _destination << "has stopped its SendQueue."; #endif } void Connection::queueTimeout() { updateCongestionControlAndSendQueue([this] { _congestionControl->onTimeout(); }); } void Connection::sendReliablePacket(std::unique_ptr packet) { Q_ASSERT_X(packet->isReliable(), "Connection::send", "Trying to send an unreliable packet reliably."); getSendQueue().queuePacket(std::move(packet)); } void Connection::sendReliablePacketList(std::unique_ptr packetList) { Q_ASSERT_X(packetList->isReliable(), "Connection::send", "Trying to send an unreliable packet reliably."); getSendQueue().queuePacketList(std::move(packetList)); } void Connection::queueReceivedMessagePacket(std::unique_ptr packet) { Q_ASSERT(packet->isPartOfMessage()); auto messageNumber = packet->getMessageNumber(); auto& pendingMessage = _pendingReceivedMessages[messageNumber]; pendingMessage.enqueuePacket(std::move(packet)); bool processedLastOrOnly = false; while (pendingMessage.hasAvailablePackets()) { auto packet = pendingMessage.removeNextPacket(); auto packetPosition = packet->getPacketPosition(); _parentSocket->messageReceived(std::move(packet)); // if this was the last or only packet, then we can remove the pending message from our hash if (packetPosition == Packet::PacketPosition::LAST || packetPosition == Packet::PacketPosition::ONLY) { processedLastOrOnly = true; } } if (processedLastOrOnly) { _pendingReceivedMessages.erase(messageNumber); } } void Connection::sync() { } void Connection::recordSentPackets(int wireSize, int payloadSize, SequenceNumber seqNum, p_high_resolution_clock::time_point timePoint) { _stats.recordSentPackets(payloadSize, wireSize); _congestionControl->onPacketSent(wireSize, seqNum, timePoint); } void Connection::recordRetransmission(int wireSize, int payloadSize, SequenceNumber seqNum, p_high_resolution_clock::time_point timePoint) { _stats.recordRetransmittedPackets(payloadSize, wireSize); _congestionControl->onPacketReSent(wireSize, seqNum, timePoint); } void Connection::recordSentUnreliablePackets(int wireSize, int payloadSize) { _stats.recordUnreliableSentPackets(payloadSize, wireSize); } void Connection::recordReceivedUnreliablePackets(int wireSize, int payloadSize) { _stats.recordUnreliableReceivedPackets(payloadSize, wireSize); } void Connection::sendACK() { SequenceNumber nextACKNumber = nextACK(); // we have received new packets since the last sent ACK // or our congestion control dictates that we always send ACKs _ackPacket->reset(); // We need to reset it every time. // pack in the ACK number _ackPacket->writePrimitive(nextACKNumber); // have the socket send off our packet _parentSocket->writeBasePacket(*_ackPacket, _destination); _stats.recordSentACK(_ackPacket->getWireSize()); } SequenceNumber Connection::nextACK() const { if (_lossList.getLength() > 0) { return _lossList.getFirstSequenceNumber() - 1; } else { return _lastReceivedSequenceNumber; } } void Connection::sendHandshakeRequest() { auto handshakeRequestPacket = ControlPacket::create(ControlPacket::HandshakeRequest, 0); _parentSocket->writeBasePacket(*handshakeRequestPacket, _destination); _didRequestHandshake = true; } bool Connection::processReceivedSequenceNumber(SequenceNumber sequenceNumber, int packetSize, int payloadSize) { if (!_hasReceivedHandshake) { // Refuse to process any packets until we've received the handshake // Send handshake request to re-request a handshake #ifdef UDT_CONNECTION_DEBUG qCDebug(networking) << "Received packet before receiving handshake, sending HandshakeRequest"; #endif sendHandshakeRequest(); return false; } // mark our last receive time as now (to push the potential expiry farther) _lastReceiveTime = p_high_resolution_clock::now(); // If this is not the next sequence number, report loss if (sequenceNumber > _lastReceivedSequenceNumber + 1) { if (_lastReceivedSequenceNumber + 1 == sequenceNumber - 1) { _lossList.append(_lastReceivedSequenceNumber + 1); } else { _lossList.append(_lastReceivedSequenceNumber + 1, sequenceNumber - 1); } } bool wasDuplicate = false; if (sequenceNumber > _lastReceivedSequenceNumber) { // Update largest recieved sequence number _lastReceivedSequenceNumber = sequenceNumber; } else { // Otherwise, it could be a resend, try and remove it from the loss list wasDuplicate = !_lossList.remove(sequenceNumber); } // using a congestion control that ACKs every packet (like TCP Vegas) sendACK(); if (wasDuplicate) { _stats.recordDuplicatePackets(payloadSize, packetSize); } else { _stats.recordReceivedPackets(payloadSize, packetSize); } return !wasDuplicate; } void Connection::processControl(ControlPacketPointer controlPacket) { // Simple dispatch to control packets processing methods based on their type. // Processing of control packets (other than Handshake / Handshake ACK) // is not performed if the handshake has not been completed. switch (controlPacket->getType()) { case ControlPacket::ACK: if (_hasReceivedHandshakeACK) { processACK(move(controlPacket)); } break; case ControlPacket::Handshake: processHandshake(move(controlPacket)); break; case ControlPacket::HandshakeACK: processHandshakeACK(move(controlPacket)); break; case ControlPacket::HandshakeRequest: if (_hasReceivedHandshakeACK) { // We're already in a state where we've received a handshake ack, so we are likely in a state // where the other end expired our connection. Let's reset. #ifdef UDT_CONNECTION_DEBUG qCDebug(networking) << "Got HandshakeRequest from" << _destination << ", stopping SendQueue"; #endif _hasReceivedHandshakeACK = false; stopSendQueue(); } break; } } void Connection::processACK(ControlPacketPointer controlPacket) { // read the ACKed sequence number SequenceNumber ack; controlPacket->readPrimitive(&ack); // update the total count of received ACKs _stats.recordReceivedACK(controlPacket->getWireSize()); // validate that this isn't a BS ACK if (ack > getSendQueue().getCurrentSequenceNumber()) { // in UDT they specifically break the connection here - do we want to do anything? Q_ASSERT_X(false, "Connection::processACK", "ACK recieved higher than largest sent sequence number"); return; } if (ack < _lastReceivedACK) { // this is an out of order ACK, bail return; } if (ack > _lastReceivedACK) { // this is not a repeated ACK, so update our member and tell the send queue _lastReceivedACK = ack; // ACK the send queue so it knows what was received getSendQueue().ack(ack); } // give this ACK to the congestion control and update the send queue parameters updateCongestionControlAndSendQueue([this, ack, &controlPacket] { if (_congestionControl->onACK(ack, controlPacket->getReceiveTime())) { // the congestion control has told us it needs a fast re-transmit of ack + 1, add that now _sendQueue->fastRetransmit(ack + 1); } }); _stats.record(ConnectionStats::Stats::ProcessedACK); } void Connection::processHandshake(ControlPacketPointer controlPacket) { SequenceNumber initialSequenceNumber; controlPacket->readPrimitive(&initialSequenceNumber); if (!_hasReceivedHandshake || initialSequenceNumber != _initialReceiveSequenceNumber) { // server sent us a handshake - we need to assume this means state should be reset // as long as we haven't received a handshake yet or we have and we've received some data #ifdef UDT_CONNECTION_DEBUG if (initialSequenceNumber != _initialReceiveSequenceNumber) { qCDebug(networking) << "Resetting receive state, received a new initial sequence number in handshake"; } #endif resetReceiveState(); _initialReceiveSequenceNumber = initialSequenceNumber; _lastReceivedSequenceNumber = initialSequenceNumber - 1; } _handshakeACK->reset(); _handshakeACK->writePrimitive(initialSequenceNumber); _parentSocket->writeBasePacket(*_handshakeACK, _destination); // indicate that handshake has been received _hasReceivedHandshake = true; if (_didRequestHandshake) { emit receiverHandshakeRequestComplete(_destination); _didRequestHandshake = false; } } void Connection::processHandshakeACK(ControlPacketPointer controlPacket) { // if we've decided to clean up the send queue then this handshake ACK should be ignored, it's useless if (_sendQueue) { SequenceNumber initialSequenceNumber; controlPacket->readPrimitive(&initialSequenceNumber); if (initialSequenceNumber == _initialSequenceNumber) { // hand off this handshake ACK to the send queue so it knows it can start sending getSendQueue().handshakeACK(); // indicate that handshake ACK was received _hasReceivedHandshakeACK = true; } } } void Connection::resetReceiveState() { // reset all SequenceNumber member variables back to default SequenceNumber defaultSequenceNumber; _lastReceivedSequenceNumber = defaultSequenceNumber; // clear the loss list _lossList.clear(); // clear sync variables _connectionStart = p_high_resolution_clock::now(); // clear any pending received messages for (auto& pendingMessage : _pendingReceivedMessages) { _parentSocket->messageFailed(this, pendingMessage.first); } _pendingReceivedMessages.clear(); } void Connection::updateCongestionControlAndSendQueue(std::function congestionCallback) { // update the last sent sequence number in congestion control _congestionControl->setSendCurrentSequenceNumber(getSendQueue().getCurrentSequenceNumber()); // fire congestion control callback congestionCallback(); auto& sendQueue = getSendQueue(); // now that we've updated the congestion control, update the packet send period and flow window size sendQueue.setPacketSendPeriod(_congestionControl->_packetSendPeriod); sendQueue.setEstimatedTimeout(_congestionControl->estimatedTimeout()); sendQueue.setFlowWindowSize(_congestionControl->_congestionWindowSize); // record connection stats _stats.recordPacketSendPeriod(_congestionControl->_packetSendPeriod); _stats.recordCongestionWindowSize(_congestionControl->_congestionWindowSize); } void PendingReceivedMessage::enqueuePacket(std::unique_ptr packet) { Q_ASSERT_X(packet->isPartOfMessage(), "PendingReceivedMessage::enqueuePacket", "called with a packet that is not part of a message"); if (packet->getPacketPosition() == Packet::PacketPosition::LAST || packet->getPacketPosition() == Packet::PacketPosition::ONLY) { _hasLastPacket = true; _numPackets = packet->getMessagePartNumber() + 1; } // Insert into the packets list in sorted order. Because we generally expect to receive packets in order, begin // searching from the end of the list. auto messagePartNumber = packet->getMessagePartNumber(); auto it = std::find_if(_packets.rbegin(), _packets.rend(), [&](const std::unique_ptr& value) { return messagePartNumber >= value->getMessagePartNumber(); }); if (it != _packets.rend() && ((*it)->getMessagePartNumber() == messagePartNumber)) { qCDebug(networking) << "PendingReceivedMessage::enqueuePacket: This is a duplicate packet"; return; } _packets.insert(it.base(), std::move(packet)); } bool PendingReceivedMessage::hasAvailablePackets() const { return _packets.size() > 0 && _nextPartNumber == _packets.front()->getMessagePartNumber(); } std::unique_ptr PendingReceivedMessage::removeNextPacket() { if (hasAvailablePackets()) { _nextPartNumber++; auto p = std::move(_packets.front()); _packets.pop_front(); return p; } return std::unique_ptr(); }