// // OctreeQueryNode.cpp // hifi // // Created by Stephen Birarda on 3/21/13. // // #include "PacketHeaders.h" #include "SharedUtil.h" #include "OctreeQueryNode.h" #include #include #include "OctreeSendThread.h" OctreeQueryNode::OctreeQueryNode() : _viewSent(false), _octreePacket(new unsigned char[MAX_PACKET_SIZE]), _octreePacketAt(_octreePacket), _octreePacketAvailableBytes(MAX_PACKET_SIZE), _octreePacketWaiting(false), _lastOctreePacket(new unsigned char[MAX_PACKET_SIZE]), _lastOctreePacketLength(0), _duplicatePacketCount(0), _firstSuppressedPacket(usecTimestampNow()), _maxSearchLevel(1), _maxLevelReachedInLastSearch(1), _lastTimeBagEmpty(0), _viewFrustumChanging(false), _viewFrustumJustStoppedChanging(true), _currentPacketIsColor(true), _currentPacketIsCompressed(false), _octreeSendThread(NULL), _lastClientBoundaryLevelAdjust(0), _lastClientOctreeSizeScale(DEFAULT_OCTREE_SIZE_SCALE), _lodChanged(false), _lodInitialized(false), _sequenceNumber(0), _lastRootTimestamp(0) { } OctreeQueryNode::~OctreeQueryNode() { if (_octreeSendThread) { _octreeSendThread->terminate(); delete _octreeSendThread; } delete[] _octreePacket; delete[] _lastOctreePacket; } void OctreeQueryNode::initializeOctreeSendThread(OctreeServer* octreeServer, const QUuid& nodeUUID) { // Create octree sending thread... _octreeSendThread = new OctreeSendThread(nodeUUID, octreeServer); _octreeSendThread->initialize(true); } bool OctreeQueryNode::packetIsDuplicate() const { // since our packets now include header information, like sequence number, and createTime, we can't just do a memcmp // of the entire packet, we need to compare only the packet content... int numBytesPacketHeader = numBytesForPacketHeaderGivenPacketType(getMyPacketType()); if (_lastOctreePacketLength == getPacketLength()) { if (memcmp(_lastOctreePacket + (numBytesPacketHeader + OCTREE_PACKET_EXTRA_HEADERS_SIZE), _octreePacket + (numBytesPacketHeader + OCTREE_PACKET_EXTRA_HEADERS_SIZE), getPacketLength() - (numBytesPacketHeader + OCTREE_PACKET_EXTRA_HEADERS_SIZE)) == 0) { return true; } } return false; } bool OctreeQueryNode::shouldSuppressDuplicatePacket() { bool shouldSuppress = false; // assume we won't suppress // only consider duplicate packets if (packetIsDuplicate()) { _duplicatePacketCount++; // If this is the first suppressed packet, remember our time... if (_duplicatePacketCount == 1) { _firstSuppressedPacket = usecTimestampNow(); } // How long has it been since we've sent one, if we're still under our max time, then keep considering // this packet for suppression quint64 now = usecTimestampNow(); long sinceFirstSuppressedPacket = now - _firstSuppressedPacket; const long MAX_TIME_BETWEEN_DUPLICATE_PACKETS = 1000 * 1000; // 1 second. if (sinceFirstSuppressedPacket < MAX_TIME_BETWEEN_DUPLICATE_PACKETS) { // Finally, if we know we've sent at least one duplicate out, then suppress the rest... if (_duplicatePacketCount >= 1) { shouldSuppress = true; } } else { // Reset our count, we've reached our maximum time. _duplicatePacketCount = 0; } } else { // Reset our count, it wasn't a duplicate _duplicatePacketCount = 0; } return shouldSuppress; } void OctreeQueryNode::resetOctreePacket(bool lastWasSurpressed) { // Whenever we call this, we will keep a copy of the last packet, so we can determine if the last packet has // changed since we last reset it. Since we know that no two packets can ever be identical without being the same // scene information, (e.g. the root node packet of a static scene), we can use this as a strategy for reducing // packet send rate. _lastOctreePacketLength = getPacketLength(); memcpy(_lastOctreePacket, _octreePacket, _lastOctreePacketLength); // If we're moving, and the client asked for low res, then we force monochrome, otherwise, use // the clients requested color state. _currentPacketIsColor = getWantColor(); _currentPacketIsCompressed = getWantCompression(); OCTREE_PACKET_FLAGS flags = 0; if (_currentPacketIsColor) { setAtBit(flags,PACKET_IS_COLOR_BIT); } if (_currentPacketIsCompressed) { setAtBit(flags,PACKET_IS_COMPRESSED_BIT); } _octreePacketAvailableBytes = MAX_PACKET_SIZE; int numBytesPacketHeader = populatePacketHeader(reinterpret_cast(_octreePacket), getMyPacketType()); _octreePacketAt = _octreePacket + numBytesPacketHeader; _octreePacketAvailableBytes -= numBytesPacketHeader; // pack in flags OCTREE_PACKET_FLAGS* flagsAt = (OCTREE_PACKET_FLAGS*)_octreePacketAt; *flagsAt = flags; _octreePacketAt += sizeof(OCTREE_PACKET_FLAGS); _octreePacketAvailableBytes -= sizeof(OCTREE_PACKET_FLAGS); // pack in sequence number OCTREE_PACKET_SEQUENCE* sequenceAt = (OCTREE_PACKET_SEQUENCE*)_octreePacketAt; *sequenceAt = _sequenceNumber; _octreePacketAt += sizeof(OCTREE_PACKET_SEQUENCE); _octreePacketAvailableBytes -= sizeof(OCTREE_PACKET_SEQUENCE); if (!(lastWasSurpressed || _lastOctreePacketLength == (numBytesPacketHeader + OCTREE_PACKET_EXTRA_HEADERS_SIZE))) { _sequenceNumber++; } // pack in timestamp OCTREE_PACKET_SENT_TIME now = usecTimestampNow(); OCTREE_PACKET_SENT_TIME* timeAt = (OCTREE_PACKET_SENT_TIME*)_octreePacketAt; *timeAt = now; _octreePacketAt += sizeof(OCTREE_PACKET_SENT_TIME); _octreePacketAvailableBytes -= sizeof(OCTREE_PACKET_SENT_TIME); _octreePacketWaiting = false; } void OctreeQueryNode::writeToPacket(const unsigned char* buffer, unsigned int bytes) { // compressed packets include lead bytes which contain compressed size, this allows packing of // multiple compressed portions together if (_currentPacketIsCompressed) { *(OCTREE_PACKET_INTERNAL_SECTION_SIZE*)_octreePacketAt = bytes; _octreePacketAt += sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE); _octreePacketAvailableBytes -= sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE); } if (bytes <= _octreePacketAvailableBytes) { memcpy(_octreePacketAt, buffer, bytes); _octreePacketAvailableBytes -= bytes; _octreePacketAt += bytes; _octreePacketWaiting = true; } } bool OctreeQueryNode::updateCurrentViewFrustum() { bool currentViewFrustumChanged = false; ViewFrustum newestViewFrustum; // get position and orientation details from the camera newestViewFrustum.setPosition(getCameraPosition()); newestViewFrustum.setOrientation(getCameraOrientation()); // Also make sure it's got the correct lens details from the camera float originalFOV = getCameraFov(); float wideFOV = originalFOV + VIEW_FRUSTUM_FOV_OVERSEND; newestViewFrustum.setFieldOfView(wideFOV); // hack newestViewFrustum.setAspectRatio(getCameraAspectRatio()); newestViewFrustum.setNearClip(getCameraNearClip()); newestViewFrustum.setFarClip(getCameraFarClip()); newestViewFrustum.setEyeOffsetPosition(getCameraEyeOffsetPosition()); // if there has been a change, then recalculate if (!newestViewFrustum.isVerySimilar(_currentViewFrustum)) { _currentViewFrustum = newestViewFrustum; _currentViewFrustum.calculate(); currentViewFrustumChanged = true; } // Also check for LOD changes from the client if (_lodInitialized) { if (_lastClientBoundaryLevelAdjust != getBoundaryLevelAdjust()) { _lastClientBoundaryLevelAdjust = getBoundaryLevelAdjust(); _lodChanged = true; } if (_lastClientOctreeSizeScale != getOctreeSizeScale()) { _lastClientOctreeSizeScale = getOctreeSizeScale(); _lodChanged = true; } } else { _lodInitialized = true; _lastClientOctreeSizeScale = getOctreeSizeScale(); _lastClientBoundaryLevelAdjust = getBoundaryLevelAdjust(); _lodChanged = false; } // When we first detect that the view stopped changing, we record this. // but we don't change it back to false until we've completely sent this // scene. if (_viewFrustumChanging && !currentViewFrustumChanged) { _viewFrustumJustStoppedChanging = true; } _viewFrustumChanging = currentViewFrustumChanged; return currentViewFrustumChanged; } void OctreeQueryNode::setViewSent(bool viewSent) { _viewSent = viewSent; if (viewSent) { _viewFrustumJustStoppedChanging = false; _lodChanged = false; } } void OctreeQueryNode::updateLastKnownViewFrustum() { bool frustumChanges = !_lastKnownViewFrustum.isVerySimilar(_currentViewFrustum); if (frustumChanges) { // save our currentViewFrustum into our lastKnownViewFrustum _lastKnownViewFrustum = _currentViewFrustum; } // save that we know the view has been sent. quint64 now = usecTimestampNow(); setLastTimeBagEmpty(now); // is this what we want? poor names } bool OctreeQueryNode::moveShouldDump() const { glm::vec3 oldPosition = _lastKnownViewFrustum.getPosition(); glm::vec3 newPosition = _currentViewFrustum.getPosition(); // theoretically we could make this slightly larger but relative to avatar scale. const float MAXIMUM_MOVE_WITHOUT_DUMP = 0.0f; if (glm::distance(newPosition, oldPosition) > MAXIMUM_MOVE_WITHOUT_DUMP) { return true; } return false; } void OctreeQueryNode::dumpOutOfView() { int stillInView = 0; int outOfView = 0; OctreeElementBag tempBag; while (!nodeBag.isEmpty()) { OctreeElement* node = nodeBag.extract(); if (node->isInView(_currentViewFrustum)) { tempBag.insert(node); stillInView++; } else { outOfView++; } } if (stillInView > 0) { while (!tempBag.isEmpty()) { OctreeElement* node = tempBag.extract(); if (node->isInView(_currentViewFrustum)) { nodeBag.insert(node); } } } }