<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // subsurfaceScattering_makeProfile.frag // // Created by Sam Gateau on 6/27/16. // Copyright 2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include SubsurfaceScattering.slh@> <$declareSubsurfaceScatteringGenerateProfileMap()$> layout(location=0) in vec2 varTexCoord0; layout(location=0) out vec4 outFragColor; void main(void) { outFragColor = vec4(generateProfile(varTexCoord0.xy), 1.0); }