<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // hmd_ui.vert // vertex shader // // Created by Sam Gondelman on 9/28/17. // Copyright 2017 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include gpu/Inputs.slh@> <@include gpu/Transform.slh@> <@include render-utils/ShaderConstants.h@> <$declareStandardTransform()$> struct HUDData { float alpha; }; layout(std140, binding=0) uniform hudBuffer { HUDData hud; }; layout(location=RENDER_UTILS_ATTR_TEXCOORD01) out vec4 _texCoord01; void main() { _texCoord01.xy = inTexCoord0.st; // standard transform TransformCamera cam = getTransformCamera(); TransformObject obj = getTransformObject(); <$transformModelToClipPos(cam, obj, inPosition, gl_Position)$> }