// // TextureCache.h // interface // // Created by Andrzej Kapolka on 8/6/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // #ifndef __interface__TextureCache__ #define __interface__TextureCache__ #include "InterfaceConfig.h" class TextureCache { public: TextureCache(); ~TextureCache(); GLuint getPermutationNormalTextureID(); private: GLuint _permutationNormalTextureID; }; #endif /* defined(__interface__TextureCache__) */