// // DebugDraw.cpp // // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "DebugDraw.h" #include "SharedUtil.h" DebugDraw& DebugDraw::getInstance() { static DebugDraw* instance = globalInstance("com.highfidelity.DebugDraw"); return *instance; } DebugDraw::DebugDraw() { } DebugDraw::~DebugDraw() { } // world space line, drawn only once void DebugDraw::drawRay(const glm::vec3& start, const glm::vec3& end, const glm::vec4& color) { _rays.push_back(Ray(start, end, color)); } void DebugDraw::addMarker(const std::string& key, const glm::quat& rotation, const glm::vec3& position, const glm::vec4& color) { _markers[key] = MarkerInfo(rotation, position, color); } void DebugDraw::removeMarker(const std::string& key) { _markers.erase(key); } void DebugDraw::addMyAvatarMarker(const std::string& key, const glm::quat& rotation, const glm::vec3& position, const glm::vec4& color) { _myAvatarMarkers[key] = MarkerInfo(rotation, position, color); } void DebugDraw::removeMyAvatarMarker(const std::string& key) { _myAvatarMarkers.erase(key); }