<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // overlay3D.slv // // Created by Sam Gateau on 6/16/15. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include gpu/Inputs.slh@> <@include gpu/Color.slh@> <@include gpu/Transform.slh@> <$declareStandardTransform()$> out vec2 varTexcoord; // interpolated eye position out vec4 varEyePosition; // the interpolated normal out vec3 varEyeNormal; out vec4 varColor; void main(void) { varTexcoord = inTexCoord0.xy; // pass along the color varColor = colorToLinearRGBA(inColor); // standard transform TransformCamera cam = getTransformCamera(); TransformObject obj = getTransformObject(); <$transformModelToEyeAndClipPos(cam, obj, inPosition, varEyePosition, gl_Position)$> <$transformModelToEyeDir(cam, obj, inNormal.xyz, varEyeNormal.xyz)$> }