// // Created by Bradley Austin Davis on 2016/05/15 // Copyright 2013-2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "GL45Backend.h" #include "../gl/GLBuffer.h" using namespace gpu; using namespace gpu::gl45; class GL45Buffer : public gl::GLBuffer { using Parent = gpu::gl::GLBuffer; static GLuint allocate() { GLuint result; glCreateBuffers(1, &result); return result; } public: GL45Buffer(const std::weak_ptr& backend, const Buffer& buffer, GLBuffer* original) : Parent(backend, buffer, allocate()) { glNamedBufferStorage(_buffer, _size == 0 ? 256 : _size, nullptr, GL_DYNAMIC_STORAGE_BIT); if (original && original->_size) { glCopyNamedBufferSubData(original->_buffer, _buffer, 0, 0, std::min(original->_size, _size)); } Backend::setGPUObject(buffer, this); } void transfer() override { Size offset; Size size; Size currentPage { 0 }; auto data = _gpuObject._renderSysmem.readData(); while (_gpuObject._renderPages.getNextTransferBlock(offset, size, currentPage)) { glNamedBufferSubData(_buffer, (GLintptr)offset, (GLsizeiptr)size, data + offset); } (void)CHECK_GL_ERROR(); _gpuObject._renderPages._flags &= ~PageManager::DIRTY; } }; GLuint GL45Backend::getBufferID(const Buffer& buffer) { return GL45Buffer::getId(*this, buffer); } gl::GLBuffer* GL45Backend::syncGPUObject(const Buffer& buffer) { return GL45Buffer::sync(*this, buffer); }