// // RenderUtil.cpp // interface/src/renderer // // Created by Andrzej Kapolka on 8/15/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "InterfaceConfig.h" #include "RenderUtil.h" void renderFullscreenQuad(float sMin, float sMax) { glBegin(GL_QUADS); glTexCoord2f(sMin, 0.0f); glVertex2f(-1.0f, -1.0f); glTexCoord2f(sMax, 0.0f); glVertex2f(1.0f, -1.0f); glTexCoord2f(sMax, 1.0f); glVertex2f(1.0f, 1.0f); glTexCoord2f(sMin, 1.0f); glVertex2f(-1.0f, 1.0f); glEnd(); }