// // MetavoxelSystem.h // interface/src // // Created by Andrzej Kapolka on 12/10/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_MetavoxelSystem_h #define hifi_MetavoxelSystem_h #include #include #include #include #include #include #include "renderer/ProgramObject.h" class Model; /// Renders a metavoxel tree. class MetavoxelSystem : public MetavoxelClientManager { Q_OBJECT public: virtual void init(); virtual MetavoxelLOD getLOD(); const Frustum& getFrustum() const { return _frustum; } const AttributePointer& getPointBufferAttribute() { return _pointBufferAttribute; } const AttributePointer& getHeightfieldBufferAttribute() { return _heightfieldBufferAttribute; } const AttributePointer& getVoxelBufferAttribute() { return _voxelBufferAttribute; } void simulate(float deltaTime); void render(); void renderHeightfieldCursor(const glm::vec3& position, float radius); bool findFirstRayHeightfieldIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance); Q_INVOKABLE float getHeightfieldHeight(const glm::vec3& location); Q_INVOKABLE void deleteTextures(int heightID, int colorID, int textureID); signals: void rendering(); protected: virtual MetavoxelClient* createClient(const SharedNodePointer& node); private: void guideToAugmented(MetavoxelVisitor& visitor, bool render = false); AttributePointer _pointBufferAttribute; AttributePointer _heightfieldBufferAttribute; AttributePointer _voxelBufferAttribute; MetavoxelLOD _lod; QReadWriteLock _lodLock; Frustum _frustum; }; /// Describes contents of a point in a point buffer. class BufferPoint { public: glm::vec4 vertex; quint8 color[3]; quint8 normal[3]; }; typedef QVector BufferPointVector; Q_DECLARE_METATYPE(BufferPointVector) /// A client session associated with a single server. class MetavoxelSystemClient : public MetavoxelClient { Q_OBJECT public: MetavoxelSystemClient(const SharedNodePointer& node, MetavoxelUpdater* updater); Q_INVOKABLE void setAugmentedData(const MetavoxelData& data); /// Returns a copy of the augmented data. This function is thread-safe. MetavoxelData getAugmentedData(); void setRenderedAugmentedData(const MetavoxelData& data) { _renderedAugmentedData = data; } virtual int parseData(const QByteArray& packet); protected: virtual void dataChanged(const MetavoxelData& oldData); virtual void sendDatagram(const QByteArray& data); private: MetavoxelData _augmentedData; MetavoxelData _renderedAugmentedData; QReadWriteLock _augmentedDataLock; }; /// Base class for cached static buffers. class BufferData : public QSharedData { public: virtual ~BufferData(); virtual void render(bool cursor = false) = 0; }; typedef QExplicitlySharedDataPointer BufferDataPointer; /// Contains the information necessary to render a group of points. class PointBuffer : public BufferData { public: PointBuffer(const BufferPointVector& points); virtual void render(bool cursor = false); private: BufferPointVector _points; QOpenGLBuffer _buffer; int _pointCount; }; /// Contains the information necessary to render a heightfield block. class HeightfieldBuffer : public BufferData { public: static const int HEIGHT_BORDER; static const int SHARED_EDGE; static const int HEIGHT_EXTENSION; HeightfieldBuffer(const glm::vec3& translation, float scale, const QByteArray& height, const QByteArray& color, const QByteArray& material = QByteArray(), const QVector& materials = QVector()); ~HeightfieldBuffer(); const glm::vec3& getTranslation() const { return _translation; } float getScale() const { return _scale; } const Box& getHeightBounds() const { return _heightBounds; } const Box& getColorBounds() const { return _colorBounds; } QByteArray& getHeight() { return _height; } const QByteArray& getHeight() const { return _height; } QByteArray& getColor() { return _color; } const QByteArray& getColor() const { return _color; } QByteArray& getMaterial() { return _material; } const QByteArray& getMaterial() const { return _material; } const QVector& getMaterials() const { return _materials; } QByteArray getUnextendedHeight() const; QByteArray getUnextendedColor() const; int getHeightSize() const { return _heightSize; } float getHeightIncrement() const { return _heightIncrement; } int getColorSize() const { return _colorSize; } float getColorIncrement() const { return _colorIncrement; } virtual void render(bool cursor = false); private: glm::vec3 _translation; float _scale; Box _heightBounds; Box _colorBounds; QByteArray _height; QByteArray _color; QByteArray _material; QVector _materials; GLuint _heightTextureID; GLuint _colorTextureID; GLuint _materialTextureID; QVector _networkTextures; int _heightSize; float _heightIncrement; int _colorSize; float _colorIncrement; typedef QPair BufferPair; static QHash _bufferPairs; }; /// Convenience class for rendering a preview of a heightfield. class HeightfieldPreview { public: void setBuffers(const QVector& buffers) { _buffers = buffers; } const QVector& getBuffers() const { return _buffers; } void render(const glm::vec3& translation, float scale) const; private: QVector _buffers; }; /// Describes contents of a vertex in a voxel buffer. class VoxelPoint { public: glm::vec3 vertex; quint8 color[3]; char normal[3]; quint8 materials[4]; quint8 materialWeights[4]; void setNormal(const glm::vec3& normal); }; /// Contains the information necessary to render a voxel block. class VoxelBuffer : public BufferData { public: VoxelBuffer(const QVector& vertices, const QVector& indices, const QVector& materials = QVector()); virtual void render(bool cursor = false); private: QVector _vertices; QVector _indices; int _vertexCount; int _indexCount; QOpenGLBuffer _vertexBuffer; QOpenGLBuffer _indexBuffer; QVector _materials; QVector _networkTextures; }; /// A client-side attribute that stores renderable buffers. class BufferDataAttribute : public InlineAttribute { Q_OBJECT public: Q_INVOKABLE BufferDataAttribute(const QString& name = QString()); virtual bool merge(void*& parent, void* children[], bool postRead = false) const; virtual AttributeValue inherit(const AttributeValue& parentValue) const; }; /// Renders metavoxels as points. class DefaultMetavoxelRendererImplementation : public MetavoxelRendererImplementation { Q_OBJECT public: static void init(); static ProgramObject& getBaseHeightfieldProgram() { return _baseHeightfieldProgram; } static int getBaseHeightScaleLocation() { return _baseHeightScaleLocation; } static int getBaseColorScaleLocation() { return _baseColorScaleLocation; } class SplatLocations { public: int heightScale; int textureScale; int splatTextureOffset; int splatTextureScalesS; int splatTextureScalesT; int textureValueMinima; int textureValueMaxima; int materials; int materialWeights; }; static ProgramObject& getSplatHeightfieldProgram() { return _splatHeightfieldProgram; } static const SplatLocations& getSplatHeightfieldLocations() { return _splatHeightfieldLocations; } static ProgramObject& getHeightfieldCursorProgram() { return _heightfieldCursorProgram; } static ProgramObject& getBaseVoxelProgram() { return _baseVoxelProgram; } static ProgramObject& getSplatVoxelProgram() { return _splatVoxelProgram; } static const SplatLocations& getSplatVoxelLocations() { return _splatVoxelLocations; } Q_INVOKABLE DefaultMetavoxelRendererImplementation(); virtual void augment(MetavoxelData& data, const MetavoxelData& previous, MetavoxelInfo& info, const MetavoxelLOD& lod); virtual void simulate(MetavoxelData& data, float deltaTime, MetavoxelInfo& info, const MetavoxelLOD& lod); virtual void render(MetavoxelData& data, MetavoxelInfo& info, const MetavoxelLOD& lod); private: static void loadSplatProgram(const char* type, ProgramObject& program, SplatLocations& locations); static ProgramObject _pointProgram; static int _pointScaleLocation; static ProgramObject _baseHeightfieldProgram; static int _baseHeightScaleLocation; static int _baseColorScaleLocation; static ProgramObject _splatHeightfieldProgram; static SplatLocations _splatHeightfieldLocations; static int _splatHeightScaleLocation; static int _splatTextureScaleLocation; static int _splatTextureOffsetLocation; static int _splatTextureScalesSLocation; static int _splatTextureScalesTLocation; static int _splatTextureValueMinimaLocation; static int _splatTextureValueMaximaLocation; static ProgramObject _heightfieldCursorProgram; static ProgramObject _baseVoxelProgram; static ProgramObject _splatVoxelProgram; static SplatLocations _splatVoxelLocations; }; /// Base class for spanner renderers; provides clipping. class ClippedRenderer : public SpannerRenderer { Q_OBJECT public: virtual void render(const glm::vec4& color, Mode mode, const glm::vec3& clipMinimum, float clipSize); protected: virtual void renderUnclipped(const glm::vec4& color, Mode mode) = 0; }; /// Renders spheres. class SphereRenderer : public ClippedRenderer { Q_OBJECT public: Q_INVOKABLE SphereRenderer(); virtual void render(const glm::vec4& color, Mode mode, const glm::vec3& clipMinimum, float clipSize); protected: virtual void renderUnclipped(const glm::vec4& color, Mode mode); }; /// Renders cuboids. class CuboidRenderer : public ClippedRenderer { Q_OBJECT public: Q_INVOKABLE CuboidRenderer(); protected: virtual void renderUnclipped(const glm::vec4& color, Mode mode); }; /// Renders static models. class StaticModelRenderer : public ClippedRenderer { Q_OBJECT public: Q_INVOKABLE StaticModelRenderer(); virtual void init(Spanner* spanner); virtual void simulate(float deltaTime); virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, const glm::vec3& clipMinimum, float clipSize, float& distance) const; protected: virtual void renderUnclipped(const glm::vec4& color, Mode mode); private slots: void applyTranslation(const glm::vec3& translation); void applyRotation(const glm::quat& rotation); void applyScale(float scale); void applyURL(const QUrl& url); private: Model* _model; }; #endif // hifi_MetavoxelSystem_h