// // Created by Bradley Austin Davis on 2015/08/08 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "OculusHelpers.h" namespace Oculus { ovrHmd _hmd; ovrEyeRenderDesc _eyeRenderDescs[2]; ovrPosef _eyePoses[2]; ovrVector3f _eyeOffsets[2]; ovrFovPort _eyeFovs[2]; mat4 _eyeProjections[2]; mat4 _compositeEyeProjections[2]; uvec2 _desiredFramebufferSize; }