<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // Created by Sam Gateau on 1/1/16. // Copyright 2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include ssao.slh@> <$declareAmbientOcclusion()$> uniform sampler2D depthMap; out vec4 outFragColor; void main(void) { float Zdb = texelFetch(depthMap, ivec2(gl_FragCoord.xy), 0).x; float Zeye = -evalZeyeFromZdb(Zdb); outFragColor = vec4(Zeye, 0.0, 0.0, 1.0); }