// // AssignmentAction.cpp // assignment-client/src/ // // Created by Seth Alves 2015-6-19 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "EntitySimulation.h" #include "AssignmentAction.h" AssignmentAction::AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) : EntityActionInterface(type, id), _data(QByteArray()), _active(false), _ownerEntity(ownerEntity) { } AssignmentAction::~AssignmentAction() { } void AssignmentAction::removeFromSimulation(EntitySimulation* simulation) const { withReadLock([&]{ simulation->removeAction(_id); simulation->applyActionChanges(); }); } QByteArray AssignmentAction::serialize() const { QByteArray result; withReadLock([&]{ result = _data; }); return result; } void AssignmentAction::deserialize(QByteArray serializedArguments) { withWriteLock([&]{ _data = serializedArguments; }); } bool AssignmentAction::updateArguments(QVariantMap arguments) { qDebug() << "UNEXPECTED -- AssignmentAction::updateArguments called in assignment-client."; return false; } QVariantMap AssignmentAction::getArguments() { qDebug() << "UNEXPECTED -- AssignmentAction::getArguments called in assignment-client."; return QVariantMap(); } glm::vec3 AssignmentAction::getPosition() { qDebug() << "UNEXPECTED -- AssignmentAction::getPosition called in assignment-client."; return glm::vec3(0.0f); } void AssignmentAction::setPosition(glm::vec3 position) { qDebug() << "UNEXPECTED -- AssignmentAction::setPosition called in assignment-client."; } glm::quat AssignmentAction::getRotation() { qDebug() << "UNEXPECTED -- AssignmentAction::getRotation called in assignment-client."; return glm::quat(); } void AssignmentAction::setRotation(glm::quat rotation) { qDebug() << "UNEXPECTED -- AssignmentAction::setRotation called in assignment-client."; } glm::vec3 AssignmentAction::getLinearVelocity() { qDebug() << "UNEXPECTED -- AssignmentAction::getLinearVelocity called in assignment-client."; return glm::vec3(0.0f); } void AssignmentAction::setLinearVelocity(glm::vec3 linearVelocity) { qDebug() << "UNEXPECTED -- AssignmentAction::setLinearVelocity called in assignment-client."; } glm::vec3 AssignmentAction::getAngularVelocity() { qDebug() << "UNEXPECTED -- AssignmentAction::getAngularVelocity called in assignment-client."; return glm::vec3(0.0f); } void AssignmentAction::setAngularVelocity(glm::vec3 angularVelocity) { qDebug() << "UNEXPECTED -- AssignmentAction::setAngularVelocity called in assignment-client."; }