// // ThreadedAssignment.cpp // libraries/shared/src // // Created by Stephen Birarda on 12/3/2013. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include #include #include #include #include "ThreadedAssignment.h" ThreadedAssignment::ThreadedAssignment(const QByteArray& packet) : Assignment(packet), _isFinished(false), _datagramProcessingThread(NULL) { } void ThreadedAssignment::setFinished(bool isFinished) { _isFinished = isFinished; if (_isFinished) { aboutToFinish(); auto nodeList = DependencyManager::get(); // if we have a datagram processing thread, quit it and wait on it to make sure that // the node socket is back on the same thread as the NodeList if (_datagramProcessingThread) { // tell the datagram processing thread to quit and wait until it is done, then return the node socket to the NodeList _datagramProcessingThread->quit(); _datagramProcessingThread->wait(); // set node socket parent back to NodeList nodeList->getNodeSocket().setParent(nodeList.data()); } // move the NodeList back to the QCoreApplication instance's thread nodeList->moveToThread(QCoreApplication::instance()->thread()); emit finished(); } } void ThreadedAssignment::commonInit(const QString& targetName, NodeType_t nodeType, bool shouldSendStats) { // change the logging target name while the assignment is running LogHandler::getInstance().setTargetName(targetName); auto nodeList = DependencyManager::get(); nodeList->setOwnerType(nodeType); // this is a temp fix for Qt 5.3 - rebinding the node socket gives us readyRead for the socket on this thread nodeList->rebindNodeSocket(); QTimer* domainServerTimer = new QTimer(this); connect(domainServerTimer, SIGNAL(timeout()), this, SLOT(checkInWithDomainServerOrExit())); domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS); if (shouldSendStats) { // send a stats packet every 1 second QTimer* statsTimer = new QTimer(this); connect(statsTimer, &QTimer::timeout, this, &ThreadedAssignment::sendStatsPacket); statsTimer->start(1000); } } void ThreadedAssignment::addPacketStatsAndSendStatsPacket(QJsonObject &statsObject) { auto nodeList = DependencyManager::get(); float packetsPerSecond, bytesPerSecond; // XXX can BandwidthRecorder be used for this? nodeList->getPacketStats(packetsPerSecond, bytesPerSecond); nodeList->resetPacketStats(); statsObject["packets_per_second"] = packetsPerSecond; statsObject["bytes_per_second"] = bytesPerSecond; nodeList->sendStatsToDomainServer(statsObject); } void ThreadedAssignment::sendStatsPacket() { QJsonObject statsObject; addPacketStatsAndSendStatsPacket(statsObject); } void ThreadedAssignment::checkInWithDomainServerOrExit() { if (DependencyManager::get()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) { setFinished(true); } else { DependencyManager::get()->sendDomainServerCheckIn(); } } bool ThreadedAssignment::readAvailableDatagram(QByteArray& destinationByteArray, HifiSockAddr& senderSockAddr) { auto nodeList = DependencyManager::get(); if (nodeList->getNodeSocket().hasPendingDatagrams()) { destinationByteArray.resize(nodeList->getNodeSocket().pendingDatagramSize()); nodeList->getNodeSocket().readDatagram(destinationByteArray.data(), destinationByteArray.size(), senderSockAddr.getAddressPointer(), senderSockAddr.getPortPointer()); return true; } else { return false; } }