// // RenderUtil.cpp // interface // // Created by Andrzej Kapolka on 8/15/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. #include "InterfaceConfig.h" #include "RenderUtil.h" void renderFullscreenQuad(float sMin, float sMax) { glBegin(GL_QUADS); glTexCoord2f(sMin, 0.0f); glVertex2f(-1.0f, -1.0f); glTexCoord2f(sMax, 0.0f); glVertex2f(1.0f, -1.0f); glTexCoord2f(sMax, 1.0f); glVertex2f(1.0f, 1.0f); glTexCoord2f(sMin, 1.0f); glVertex2f(-1.0f, 1.0f); glEnd(); }