<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // debug_deferred_buffer.vert // vertex shader // // Created by Clement on 12/3 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include gpu/Inputs.slh@> layout(location=0) out vec2 uv; void main(void) { uv = (inPosition.xy + 1.0) * 0.5; gl_Position = inPosition; }