<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // stencil_drawMask.frag // fragment shader // // Created by Sam Gateau on 5/31/17. // Copyright 2017 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // layout(location=0) in vec2 varTexCoord0; float aspectRatio = 0.95; void main(void) { vec2 pos = varTexCoord0 * 2.0 - vec2(1.0); pos.x = aspectRatio * (pos.x * mix(-2.0, 2.0, float(pos.x > 0.0)) - 1.0); if (1.0 - dot(pos.xy, pos.xy) > 0.0) { discard; } }