<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // deferred_light.vert // vertex shader // // Created by Andrzej Kapolka on 9/18/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include gpu/Inputs.slh@> out vec2 _texCoord0; void main(void) { _texCoord0 = inTexCoord0.st; gl_Position = inPosition; }