// // AnimUtil.h // // Created by Anthony J. Thibault on 9/2/15. // Copyright (c) 2015 High Fidelity, Inc. All rights reserved. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_AnimUtil_h #define hifi_AnimUtil_h #include "AnimNode.h" // this is where the magic happens void blend(size_t numPoses, const AnimPose* a, const AnimPose* b, float alpha, AnimPose* result); float accumulateTime(float startFrame, float endFrame, float timeScale, float currentFrame, float dt, bool loopFlag, const QString& id, AnimNode::Triggers& triggersOut); #endif