// // rain.js // examples // // Created by David Rowe on 9 Apr 2015. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // var RainSquall = function (properties) { var // Properties origin, radius, debug = false, // Display origin circle // Other squallCircle, SQUALL_CIRCLE_COLOR = { red: 255, green: 0, blue: 0 }, SQUALL_CIRCLE_ALPHA = 0.3, SQUALL_CIRCLE_ROTATION = Quat.fromPitchYawRollDegrees(90, 0, 0); function processProperties() { if (!properties.hasOwnProperty("origin")) { print("ERROR: Rain squall origin must be specified"); return; } origin = properties.origin; if (!properties.hasOwnProperty("radius")) { print("ERROR: Rain squall radius must be specified"); return; } radius = properties.radius; if (properties.hasOwnProperty("debug")) { debug = properties.debug; } } function setUp() { squallCircle = Overlays.addOverlay("circle3d", { size: { x: radius, y: radius }, color: SQUALL_CIRCLE_COLOR, alpha: SQUALL_CIRCLE_ALPHA, solid: true, visible: debug, position: origin, rotation: SQUALL_CIRCLE_ROTATION }); } function tearDown() { Overlays.deleteOverlay(squallCircle); } processProperties(); setUp(); Script.scriptEnding.connect(tearDown); return { }; }; var rainSquall1 = new RainSquall({ origin: { x: 8192, y: 8200, z: 8192 }, radius: 2.5, debug: true });