(function() { var _this; var DONT_SNAP_WHEN_FARTHER_THAN_THIS = 0.25; function SnapToGrid() { _this = this; } SnapToGrid.prototype = { preload: function(id) { _this.entityID = id; _this.getAnchorPoints(); }, startGrab: function() { var userData = _this.getCurrentUserData(); if (userData.gameTable.hasOwnProperty('attachedTo') && userData.gameTable.attachedTo !== null) { Entities.editEntity(userData.gameTable.attachedTo, { userData: 'available' }); } }, releaseGrab: function() { _this.attachToNearestAnchor(); }, getAnchorPoints: function() { var availableAnchors = []; var results = _this.getEntityFromGroup('gameTable', 'anchor'); results.forEach(function(item) { var props = Entities.getEntityProperties(item); if (props.userData === 'occupied') { //don't put it on the stack } else if (props.userData === 'available') { availableAnchors.push(props.position); } }); return availableAnchors; }, attachToNearestAnchor: function() { var myProps = Entities.getEntityProperties(_this.entityID); var anchors = _this.getAnchorPoints(); var shortestDistance = DONT_SNAP_WHEN_FARTHER_THAN_THIS; var nearestAnchor = null; anchors.forEach(function(anchor) { var howFar = Vec3.distance(myProps.position, anchor); if (howFar < shortestDistance) { shortestDistance = howFar; nearestAnchor = anchor; } }); if (shortestDistance > DONT_SNAP_WHEN_FARTHER_THAN_THIS) { _this.setCurrentUserData({ attachedTo: null }); } else { if (nearestAnchor !== null) { _this.positionOnAnchor(nearestAnchor, myProps); _this.setCurrentUserData({ attachedTo: nearestAnchor }); Entities.editEntity(nearestAnchor, { userData: 'occupied' }); } else { //there is no nearest anchor. perhaps they are all occupied. _this.setCurrentUserData({ attachedTo: null }); } } }, getEntityFromGroup: function(groupName, entityName) { var props = Entities.getEntityProperties(_this.entityID); var results = Entities.findEntities(props.position, 7.5); var found; results.forEach(function(item) { var itemProps = Entities.getEntityProperties(item); var descriptionSplit = itemProps.description.split(":"); if (descriptionSplit[1] === groupName && descriptionSplit[2] === entityName) { return item; } }); }, positionOnAnchor: function(anchor, myProps) { Entities.editEntity(_this.entityID, { position: { x: anchor.x, y: anchor.y + (0.5 * myProps.dimensions.y), z: anchor.z } }) }, setCurrentUserData: function(data) { var userData = getCurrentUserData(); userData.gameTable = data; Entities.editEntity(_this.entityID, { userData: userData }); }, getCurrentUserData: function() { var props = Entities.getEntityProperties(_this.entityID); var json = null; try { json = JSON.parse(props.userData); } catch (e) { return; } return json; } } });