// // RenderUtil.h // interface // // Created by Andrzej Kapolka on 8/15/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // #ifndef __interface__RenderUtil__ #define __interface__RenderUtil__ /// Renders a quad from (-1, -1, 0) to (1, 1, 0) with texture coordinates from (sMin, 0) to (sMax, 1). void renderFullscreenQuad(float sMin = 0.0f, float sMax = 1.0f); #endif /* defined(__interface__RenderUtil__) */