MATERIAL DATA
✖
Name: 
Albedo (Color):


Albedo Map (RGB) URL:
The Albedo (Color) can be used to tint the texture of the Albedo Map.
Metallic:

|< Nonmetal
| Hair
| Chitin
Metal >|

Metallic Map (Grayscale) URL:
Roughness:

|< Glossy, polished, lustrous
Unpolished, mat, rough >|

Roughness Map (Grayscale) URL:
Normal Map URL:
Opacity:

|< Transparent
Opaque >|

Opacity Map Mode:

Do not used      Cut off mask      Blend

Note: For an opacity map, the alpha layer of the Albedo Map will be used.
'Blend' mode will used the alpha value to determine the opacity of a pixel.
'Cut off mask' mode will use the 'Cut off threshold' to determine if a pixel will be opaque or transparent, based on the alpha value from the map.


Cut Off Threshold:

|< Transparent
Opaque >|
Emissive:
Unlit
Bloom Factor:

Emissive Map (RGB) URL:
Scattering:

Scattering Map (Grayscale) URL:
Occlusion Map (Grayscale) URL:
Material displayed on surface:

Outside      Inside      Both