// // ToneMapAndResampleTask.cpp // libraries/render-utils/src // // Created by Sam Gateau on 12/7/2015. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "ToneMapAndResampleTask.h" #include #include #include "render-utils/ShaderConstants.h" #include "StencilMaskPass.h" #include "FramebufferCache.h" using namespace shader::render_utils::program; gpu::PipelinePointer ToneMapAndResample::_pipeline; gpu::PipelinePointer ToneMapAndResample::_mirrorPipeline; ToneMapAndResample::ToneMapAndResample() { Parameters parameters; _parametersBuffer = gpu::BufferView(std::make_shared(sizeof(Parameters), (const gpu::Byte*) ¶meters)); } void ToneMapAndResample::init(RenderArgs* args) { // shared_ptr to gpu::State gpu::StatePointer blitState = gpu::StatePointer(new gpu::State()); blitState->setDepthTest(gpu::State::DepthTest(false, false)); blitState->setColorWriteMask(true, true, true, true); _pipeline = gpu::PipelinePointer(gpu::Pipeline::create(gpu::Shader::createProgram(toneMapping), blitState)); _mirrorPipeline = gpu::PipelinePointer(gpu::Pipeline::create(gpu::Shader::createProgram(toneMapping_mirrored), blitState)); } void ToneMapAndResample::setExposure(float exposure) { auto& params = _parametersBuffer.get(); if (params._exposure != exposure) { _parametersBuffer.edit()._exposure = exposure; _parametersBuffer.edit()._twoPowExposure = pow(2.0, exposure); } } void ToneMapAndResample::setToneCurve(ToneCurve curve) { auto& params = _parametersBuffer.get(); if (params._toneCurve != (int)curve) { _parametersBuffer.edit()._toneCurve = (int)curve; } } void ToneMapAndResample::configure(const Config& config) { setExposure(config.exposure); setToneCurve((ToneCurve)config.curve); } void ToneMapAndResample::run(const render::RenderContextPointer& renderContext, const Input& input, Output& output) { assert(renderContext->args); assert(renderContext->args->hasViewFrustum()); RenderArgs* args = renderContext->args; auto lightingBuffer = input->getRenderBuffer(0); auto blitFramebuffer = args->_blitFramebuffer; if (!_pipeline) { init(args); } if (!lightingBuffer || !blitFramebuffer) { return; } const auto blitBufferSize = blitFramebuffer->getSize(); auto srcBufferSize = glm::ivec2(lightingBuffer->getDimensions()); glm::ivec4 destViewport{ 0, 0, blitBufferSize.x, blitBufferSize.y }; gpu::doInBatch("ToneMapAndResample::render", args->_context, [&](gpu::Batch& batch) { batch.enableStereo(false); batch.setFramebuffer(blitFramebuffer); // FIXME: Generate the Luminosity map //batch.generateTextureMips(lightingBuffer); batch.setViewportTransform(destViewport); batch.setProjectionTransform(glm::mat4()); batch.resetViewTransform(); batch.setModelTransform(gpu::Framebuffer::evalSubregionTexcoordTransform(srcBufferSize, args->_viewport)); batch.setPipeline(args->_renderMode == RenderArgs::MIRROR_RENDER_MODE ? _mirrorPipeline : _pipeline); batch.setUniformBuffer(render_utils::slot::buffer::ToneMappingParams, _parametersBuffer); batch.setResourceTexture(render_utils::slot::texture::ToneMappingColor, lightingBuffer); batch.draw(gpu::TRIANGLE_STRIP, 4); }); //Set full final viewport args->_viewport = destViewport; output = blitFramebuffer; }