// // ObjectActionSpring.cpp // libraries/physics/src // // Created by Seth Alves 2015-6-5 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "QVariantGLM.h" #include "ObjectActionSpring.h" #include "PhysicsLogging.h" const float SPRING_MAX_SPEED = 10.0f; const uint16_t ObjectActionSpring::springVersion = 1; ObjectActionSpring::ObjectActionSpring(const QUuid& id, EntityItemPointer ownerEntity) : ObjectAction(ACTION_TYPE_SPRING, id, ownerEntity), _positionalTarget(glm::vec3(0.0f)), _desiredPositionalTarget(glm::vec3(0.0f)), _linearTimeScale(FLT_MAX), _positionalTargetSet(true), _rotationalTarget(glm::quat()), _desiredRotationalTarget(glm::quat()), _angularTimeScale(FLT_MAX), _rotationalTargetSet(true) { #if WANT_DEBUG qCDebug(physics) << "ObjectActionSpring::ObjectActionSpring"; #endif } ObjectActionSpring::~ObjectActionSpring() { #if WANT_DEBUG qCDebug(physics) << "ObjectActionSpring::~ObjectActionSpring"; #endif } bool ObjectActionSpring::getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position, glm::vec3& linearVelocity, glm::vec3& angularVelocity) { rotation = _desiredRotationalTarget; position = _desiredPositionalTarget; linearVelocity = glm::vec3(); angularVelocity = glm::vec3(); return true; } bool ObjectActionSpring::prepareForSpringUpdate(btScalar deltaTimeStep) { auto ownerEntity = _ownerEntity.lock(); if (!ownerEntity) { return false; } glm::quat rotation; glm::vec3 position; glm::vec3 linearVelocity; glm::vec3 angularVelocity; bool valid = false; int springCount = 0; QList springDerivedActions; springDerivedActions.append(ownerEntity->getActionsOfType(ACTION_TYPE_SPRING)); springDerivedActions.append(ownerEntity->getActionsOfType(ACTION_TYPE_HOLD)); foreach (EntityActionPointer action, springDerivedActions) { std::shared_ptr springAction = std::static_pointer_cast(action); glm::quat rotationForAction; glm::vec3 positionForAction; glm::vec3 linearVelocityForAction, angularVelocityForAction; bool success = springAction->getTarget(deltaTimeStep, rotationForAction, positionForAction, linearVelocityForAction, angularVelocityForAction); if (success) { springCount ++; if (springAction.get() == this) { // only use the rotation for this action valid = true; rotation = rotationForAction; } position += positionForAction; linearVelocity += linearVelocityForAction; angularVelocity += angularVelocityForAction; } } if (valid && springCount > 0) { position /= springCount; linearVelocity /= springCount; angularVelocity /= springCount; withWriteLock([&]{ _positionalTarget = position; _rotationalTarget = rotation; _linearVelocityTarget = linearVelocity; _angularVelocityTarget = angularVelocity; _positionalTargetSet = true; _rotationalTargetSet = true; _active = true; }); } return valid; } void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) { if (!prepareForSpringUpdate(deltaTimeStep)) { return; } withReadLock([&]{ auto ownerEntity = _ownerEntity.lock(); if (!ownerEntity) { return; } void* physicsInfo = ownerEntity->getPhysicsInfo(); if (!physicsInfo) { return; } ObjectMotionState* motionState = static_cast(physicsInfo); btRigidBody* rigidBody = motionState->getRigidBody(); if (!rigidBody) { qCDebug(physics) << "ObjectActionSpring::updateActionWorker no rigidBody"; return; } const float MAX_TIMESCALE = 600.0f; // 10 min is a long time if (_linearTimeScale < MAX_TIMESCALE) { btVector3 targetVelocity(0.0f, 0.0f, 0.0f); btVector3 offset = rigidBody->getCenterOfMassPosition() - glmToBullet(_positionalTarget); float offsetLength = offset.length(); if (offsetLength > FLT_EPSILON) { float speed = glm::min(offsetLength / _linearTimeScale, SPRING_MAX_SPEED); targetVelocity = (-speed / offsetLength) * offset; if (speed > rigidBody->getLinearSleepingThreshold()) { forceBodyNonStatic(); rigidBody->activate(); } } // this action is aggresively critically damped and defeats the current velocity rigidBody->setLinearVelocity(targetVelocity); } if (_angularTimeScale < MAX_TIMESCALE) { btVector3 targetVelocity(0.0f, 0.0f, 0.0f); btQuaternion bodyRotation = rigidBody->getOrientation(); auto alignmentDot = bodyRotation.dot(glmToBullet(_rotationalTarget)); const float ALMOST_ONE = 0.99999f; if (glm::abs(alignmentDot) < ALMOST_ONE) { btQuaternion target = glmToBullet(_rotationalTarget); if (alignmentDot < 0.0f) { target = -target; } // if dQ is the incremental rotation that gets an object from Q0 to Q1 then: // // Q1 = dQ * Q0 // // solving for dQ gives: // // dQ = Q1 * Q0^ btQuaternion deltaQ = target * bodyRotation.inverse(); float speed = deltaQ.getAngle() / _angularTimeScale; targetVelocity = speed * deltaQ.getAxis(); if (speed > rigidBody->getAngularSleepingThreshold()) { rigidBody->activate(); } } // this action is aggresively critically damped and defeats the current velocity rigidBody->setAngularVelocity(targetVelocity); } }); } const float MIN_TIMESCALE = 0.1f; bool ObjectActionSpring::updateArguments(QVariantMap arguments) { glm::vec3 positionalTarget; float linearTimeScale; glm::quat rotationalTarget; float angularTimeScale; bool needUpdate = false; bool somethingChanged = ObjectAction::updateArguments(arguments); withReadLock([&]{ // targets are required, spring-constants are optional bool ok = true; positionalTarget = EntityActionInterface::extractVec3Argument("spring action", arguments, "targetPosition", ok, false); if (!ok) { positionalTarget = _desiredPositionalTarget; } ok = true; linearTimeScale = EntityActionInterface::extractFloatArgument("spring action", arguments, "linearTimeScale", ok, false); if (!ok || linearTimeScale <= 0.0f) { linearTimeScale = _linearTimeScale; } ok = true; rotationalTarget = EntityActionInterface::extractQuatArgument("spring action", arguments, "targetRotation", ok, false); if (!ok) { rotationalTarget = _desiredRotationalTarget; } ok = true; angularTimeScale = EntityActionInterface::extractFloatArgument("spring action", arguments, "angularTimeScale", ok, false); if (!ok) { angularTimeScale = _angularTimeScale; } if (somethingChanged || positionalTarget != _desiredPositionalTarget || linearTimeScale != _linearTimeScale || rotationalTarget != _desiredRotationalTarget || angularTimeScale != _angularTimeScale) { // something changed needUpdate = true; } }); if (needUpdate) { withWriteLock([&] { _desiredPositionalTarget = positionalTarget; _linearTimeScale = glm::max(MIN_TIMESCALE, glm::abs(linearTimeScale)); _desiredRotationalTarget = rotationalTarget; _angularTimeScale = glm::max(MIN_TIMESCALE, glm::abs(angularTimeScale)); _active = true; auto ownerEntity = _ownerEntity.lock(); if (ownerEntity) { ownerEntity->setActionDataDirty(true); ownerEntity->setActionDataNeedsTransmit(true); } }); activateBody(); } return true; } QVariantMap ObjectActionSpring::getArguments() { QVariantMap arguments = ObjectAction::getArguments(); withReadLock([&] { arguments["linearTimeScale"] = _linearTimeScale; arguments["targetPosition"] = glmToQMap(_desiredPositionalTarget); arguments["targetRotation"] = glmToQMap(_desiredRotationalTarget); arguments["angularTimeScale"] = _angularTimeScale; }); return arguments; } QByteArray ObjectActionSpring::serialize() const { QByteArray serializedActionArguments; QDataStream dataStream(&serializedActionArguments, QIODevice::WriteOnly); dataStream << ACTION_TYPE_SPRING; dataStream << getID(); dataStream << ObjectActionSpring::springVersion; withReadLock([&] { dataStream << _desiredPositionalTarget; dataStream << _linearTimeScale; dataStream << _positionalTargetSet; dataStream << _desiredRotationalTarget; dataStream << _angularTimeScale; dataStream << _rotationalTargetSet; dataStream << localTimeToServerTime(_expires); dataStream << _tag; }); return serializedActionArguments; } void ObjectActionSpring::deserialize(QByteArray serializedArguments) { QDataStream dataStream(serializedArguments); EntityActionType type; dataStream >> type; assert(type == getType()); QUuid id; dataStream >> id; assert(id == getID()); uint16_t serializationVersion; dataStream >> serializationVersion; if (serializationVersion != ObjectActionSpring::springVersion) { assert(false); return; } withWriteLock([&] { dataStream >> _desiredPositionalTarget; dataStream >> _linearTimeScale; dataStream >> _positionalTargetSet; dataStream >> _desiredRotationalTarget; dataStream >> _angularTimeScale; dataStream >> _rotationalTargetSet; quint64 serverExpires; dataStream >> serverExpires; _expires = serverTimeToLocalTime(serverExpires); dataStream >> _tag; _active = true; }); }