// // Oscilloscope.cpp // interface // // Created by Philip on 1/28/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // #include "Oscilloscope.h" #include "InterfaceConfig.h" #include #include #include // Reimplemented 4/26/13 (tosh) - don't blame Philip for bugs using namespace std; namespace { // everything in here only exists while compiling this .cpp file // one sample buffer per channel unsigned const N_SAMPLES_ALLOC = Oscilloscope::MAX_SAMPLES * Oscilloscope::MAX_CHANNELS; // adding an x-coordinate yields twice the amount of vertices unsigned const MAX_COORDS = Oscilloscope::MAX_SAMPLES * 2; unsigned const N_COORDS_ALLOC = MAX_COORDS * Oscilloscope::MAX_CHANNELS; unsigned const N_ALLOC_TOTAL = N_SAMPLES_ALLOC + N_COORDS_ALLOC; } Oscilloscope::Oscilloscope(int w, int h, bool isEnabled) : _valWidth(w), _valHeight(h), _arrSamples(0l), _arrVertices(0l), _valLowpass(0.4f), _valDownsample(3), enabled(isEnabled), inputPaused(false) { // allocate enough space for the sample data and to turn it into // vertices and since they're all 'short', do so in one shot _arrSamples = new short[N_ALLOC_TOTAL]; memset(_arrSamples, 0, N_ALLOC_TOTAL * sizeof(short)); _arrVertices = _arrSamples + N_SAMPLES_ALLOC; // initialize write positions for (unsigned ch = 0; ch < MAX_CHANNELS; ++ch) { _arrWritePos[ch] = MAX_SAMPLES * ch; } } Oscilloscope::~Oscilloscope() { delete[] _arrSamples; } void Oscilloscope::addSamples(unsigned ch, short const* data, unsigned n) { if (! enabled || inputPaused) { return; } unsigned baseOffs = MAX_SAMPLES * ch; unsigned endOffs = baseOffs + MAX_SAMPLES; unsigned writePos = _arrWritePos[ch]; unsigned newWritePos = writePos + n; unsigned n2 = 0; if (newWritePos >= endOffs) { n2 = newWritePos - endOffs; newWritePos = baseOffs + n2; n -= n2; } memcpy(_arrSamples + writePos, data, n * sizeof(short)); if (n2 > 0) { memcpy(_arrSamples + baseOffs, data + n, n2 * sizeof(short)); } _arrWritePos[ch] = newWritePos; } void Oscilloscope::render() { if (! enabled) { return; } // expand data to vertex data, now int lowpass = -int(std::numeric_limits::min()) * _valLowpass; unsigned downsample = _valDownsample; // keep half of the buffer for writing and ensure an even vertex count unsigned usedWidth = min(_valWidth, MAX_SAMPLES / (downsample * 2)) & ~1u; unsigned usedSamples = usedWidth * downsample; for (unsigned ch = 0; ch < MAX_CHANNELS; ++ch) { short const* basePtr = _arrSamples + MAX_SAMPLES * ch; short const* endPtr = basePtr + MAX_SAMPLES; short const* inPtr = _arrSamples + _arrWritePos[ch]; short* outPtr = _arrVertices + MAX_COORDS * ch; int sample = 0, x = usedWidth; for (int i = int(usedSamples); --i >= 0 ;) { if (inPtr == basePtr) { inPtr = endPtr; } sample += ((*--inPtr - sample) * lowpass) >> 15; if (i % downsample == 0) { *outPtr++ = short(--x); *outPtr++ = short(sample); } } } glPushMatrix(); glTranslatef(0.0f, _valHeight / 2.0f, 0.0f); glScaled(1.0f, _valHeight / 32767.0f, 1.0f); glVertexPointer(2, GL_SHORT, 0, _arrVertices); glEnableClientState(GL_VERTEX_ARRAY); glColor3f(1.0f, 1.0f, 1.0f); glDrawArrays(GL_LINES, MAX_SAMPLES * 0, usedWidth); glColor3f(0.0f, 1.0f ,1.0f); glDrawArrays(GL_LINES, MAX_SAMPLES * 1, usedWidth); glColor3f(1.0f, 1.0f ,0.0f); glDrawArrays(GL_LINES, MAX_SAMPLES * 2, usedWidth); glDisableClientState(GL_VERTEX_ARRAY); glPopMatrix(); }