// // Created by Bradley Austin Davis 2015/06/19 // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "AvatarInputs.h" #include #include #include #include "Application.h" #include "Menu.h" HIFI_QML_DEF(AvatarInputs) static AvatarInputs* INSTANCE{ nullptr }; AvatarInputs* AvatarInputs::getInstance() { if (!INSTANCE) { AvatarInputs::registerType(); AvatarInputs::show(); Q_ASSERT(INSTANCE); } return INSTANCE; } AvatarInputs::AvatarInputs(QQuickItem* parent) : QQuickItem(parent) { INSTANCE = this; } #define AI_UPDATE(name, src) \ { \ auto val = src; \ if (_##name != val) { \ _##name = val; \ emit name##Changed(); \ } \ } #define AI_UPDATE_WRITABLE(name, src) \ { \ auto val = src; \ if (_##name != val) { \ _##name = val; \ qDebug() << "AvatarInputs" << val; \ emit name##Changed(val); \ } \ } #define AI_UPDATE_FLOAT(name, src, epsilon) \ { \ float val = src; \ if (fabsf(_##name - val) >= epsilon) { \ _##name = val; \ emit name##Changed(); \ } \ } float AvatarInputs::loudnessToAudioLevel(float loudness) { const float AUDIO_METER_AVERAGING = 0.5; const float LOG2 = log(2.0f); const float METER_LOUDNESS_SCALE = 2.8f / 5.0f; const float LOG2_LOUDNESS_FLOOR = 11.0f; float audioLevel = 0.0f; loudness += 1.0f; _trailingAudioLoudness = AUDIO_METER_AVERAGING * _trailingAudioLoudness + (1.0f - AUDIO_METER_AVERAGING) * loudness; float log2loudness = logf(_trailingAudioLoudness) / LOG2; if (log2loudness <= LOG2_LOUDNESS_FLOOR) { audioLevel = (log2loudness / LOG2_LOUDNESS_FLOOR) * METER_LOUDNESS_SCALE; } else { audioLevel = (log2loudness - (LOG2_LOUDNESS_FLOOR - 1.0f)) * METER_LOUDNESS_SCALE; } if (audioLevel > 1.0f) { audioLevel = 1.0; } return audioLevel; } void AvatarInputs::update() { if (!Menu::getInstance()) { return; } AI_UPDATE(cameraEnabled, !Menu::getInstance()->isOptionChecked(MenuOption::NoFaceTracking)); AI_UPDATE(cameraMuted, Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking)); AI_UPDATE(isHMD, qApp->isHMDMode()); AI_UPDATE_WRITABLE(showAudioTools, Menu::getInstance()->isOptionChecked(MenuOption::AudioTools)); auto audioIO = DependencyManager::get(); const float audioLevel = loudnessToAudioLevel(DependencyManager::get()->getLastInputLoudness()); AI_UPDATE_FLOAT(audioLevel, audioLevel, 0.01f); AI_UPDATE(audioClipping, ((audioIO->getTimeSinceLastClip() > 0.0f) && (audioIO->getTimeSinceLastClip() < 1.0f))); AI_UPDATE(audioMuted, audioIO->isMuted()); //// Make muted icon pulsate //static const float PULSE_MIN = 0.4f; //static const float PULSE_MAX = 1.0f; //static const float PULSE_FREQUENCY = 1.0f; // in Hz //qint64 now = usecTimestampNow(); //if (now - _iconPulseTimeReference > (qint64)USECS_PER_SECOND) { // // Prevents t from getting too big, which would diminish glm::cos precision // _iconPulseTimeReference = now - ((now - _iconPulseTimeReference) % USECS_PER_SECOND); //} //float t = (float)(now - _iconPulseTimeReference) / (float)USECS_PER_SECOND; //float pulseFactor = (glm::cos(t * PULSE_FREQUENCY * 2.0f * PI) + 1.0f) / 2.0f; //iconColor = PULSE_MIN + (PULSE_MAX - PULSE_MIN) * pulseFactor; } void AvatarInputs::setShowAudioTools(bool showAudioTools) { if (_showAudioTools == showAudioTools) return; Menu::getInstance()->setIsOptionChecked(MenuOption::AudioTools, showAudioTools); update(); } void AvatarInputs::toggleCameraMute() { FaceTracker* faceTracker = qApp->getSelectedFaceTracker(); if (faceTracker) { faceTracker->toggleMute(); } } void AvatarInputs::toggleAudioMute() { DependencyManager::get()->toggleMute(); } void AvatarInputs::resetSensors() { qApp->resetSensors(); }