// // SceneScriptingInterface.cpp // interface/src/scripting // // Created by Sam Gateau on 2/24/15. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include "SceneScriptingInterface.h" void SceneScriptingInterface::setStageOrientation(const glm::quat& orientation) { _skyStage->setOriginOrientation(orientation); } void SceneScriptingInterface::setStageLocation(float longitude, float latitude, float altitude) { _skyStage->setOriginLocation(longitude, latitude, altitude); } float SceneScriptingInterface::getStageLocationLongitude() const { return _skyStage->getOriginLongitude(); } float SceneScriptingInterface::getStageLocationLatitude() const { return _skyStage->getOriginLatitude(); } float SceneScriptingInterface::getStageLocationAltitude() const { return _skyStage->getOriginSurfaceAltitude(); } void SceneScriptingInterface::setStageDayTime(float hour) { _skyStage->setDayTime(hour); } float SceneScriptingInterface::getStageDayTime() const { return _skyStage->getDayTime(); } void SceneScriptingInterface::setStageYearTime(int day) { _skyStage->setYearTime(day); } int SceneScriptingInterface::getStageYearTime() const { return _skyStage->getYearTime(); } void SceneScriptingInterface::setSunColor(const glm::vec3& color) { _skyStage->setSunColor(color); } const glm::vec3& SceneScriptingInterface::getSunColor() const { return _skyStage->getSunColor(); } void SceneScriptingInterface::setSunIntensity(float intensity) { _skyStage->setSunIntensity(intensity); } float SceneScriptingInterface::getSunIntensity() const { return _skyStage->getSunIntensity(); } model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const { return _skyStage; }