// // ImportDialog.cpp // hifi // // Created by Clement Brisset on 8/12/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // #include "ImportDialog.h" #include "Application.h" #include #include #include const QString WINDOW_NAME = QObject::tr("Import Voxels"); const QString IMPORT_BUTTON_NAME = QObject::tr("Import"); const QString IMPORT_TO_CLIPBOARD_CHECKBOX_STRING = QObject::tr("Import into clipboard"); const QString PREVIEW_CHECKBOX_STRING = QObject::tr("Load preview"); const QString IMPORT_FILE_TYPES = QObject::tr("Sparse Voxel Octree Files, " "Square PNG, " "Schematic Files " "(*.svo *.png *.schematic)"); const QString DESKTOP_LOCATION = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation); const glm::vec3 UP_VECT = glm::vec3(0, 1, 0); const float ANGULAR_RATE = 0.02f; const float VERTICAL_ANGLE = M_PI_4 / 2.0f; const float RETURN_RATE = 0.02f; const float NEAR_CLIP = 0.5f; const float FAR_CLIP = 10.0f; const float FIELD_OF_VIEW = 60.0f; class GLWidget : public QGLWidget { public: GLWidget(QWidget* parent = NULL, VoxelSystem* voxelSystem = NULL); void setDraw(bool draw) {_draw = draw;} void setTargetCenter(glm::vec3 targetCenter) {_targetCenter = targetCenter;} protected: virtual void initializeGL(); virtual void resizeGL(int width, int height); virtual void paintGL(); void mousePressEvent(QMouseEvent* event); void mouseMoveEvent(QMouseEvent* event); void mouseReleaseEvent(QMouseEvent* event); private: VoxelSystem* _voxelSystem; bool _draw; double _a; // horizontal angle of the camera to the center of the object double _h; // vertical angle of the camera to the center of the object glm::vec3 _targetCenter; bool _pressed; int _mouseX; int _mouseY; }; GLWidget::GLWidget(QWidget *parent, VoxelSystem *voxelSystem) : QGLWidget(parent, Application::getInstance()->getGLWidget()), _voxelSystem(voxelSystem), _draw(false), _a(0.0f), _h(VERTICAL_ANGLE), _targetCenter(0.5f, 0.5f, 0.5f), _pressed(false), _mouseX(0), _mouseY(0) { } void GLWidget::initializeGL() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glShadeModel (GL_SMOOTH); glEnable(GL_DEPTH_TEST); } void GLWidget::resizeGL(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(FIELD_OF_VIEW, (float) width / height, NEAR_CLIP, FAR_CLIP); } void GLWidget::paintGL() { glEnable(GL_LINE_SMOOTH); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); if (!_pressed) { _a += ANGULAR_RATE; _h = (1.0f - RETURN_RATE) * _h + RETURN_RATE * VERTICAL_ANGLE; } gluLookAt(_targetCenter.x + (glm::length(_targetCenter) + NEAR_CLIP) * cos(_a), _targetCenter.y + (glm::length(_targetCenter) + NEAR_CLIP) * sin(_h), _targetCenter.z + (glm::length(_targetCenter) + NEAR_CLIP) * sin(_a), _targetCenter.x, _targetCenter.y, _targetCenter.z, UP_VECT.x, UP_VECT.y, UP_VECT.z); if (_draw && _voxelSystem) { glBegin(GL_LINES); glColor3d(1, 1 ,1); glVertex3d(0, 0, 0); glVertex3d(1, 0, 0); glVertex3d(0, 0, 0); glVertex3d(0, 1, 0); glVertex3d(0, 0, 0); glVertex3d(0, 0, 1); glColor3d(0.4f, 0.4f ,0.4f); glVertex3d(2 * _targetCenter.x, 2 * _targetCenter.y, 2 * _targetCenter.z); glVertex3d(0 , 2 * _targetCenter.y, 2 * _targetCenter.z); glVertex3d(2 * _targetCenter.x, 2 * _targetCenter.y, 2 * _targetCenter.z); glVertex3d(2 * _targetCenter.x, 0 , 2 * _targetCenter.z); glVertex3d(2 * _targetCenter.x, 2 * _targetCenter.y, 2 * _targetCenter.z); glVertex3d(2 * _targetCenter.x, 2 * _targetCenter.y, 0 ); glEnd(); _voxelSystem->render(true); } } void GLWidget::mousePressEvent(QMouseEvent* event) { _pressed = true; _mouseX = event->globalX(); _mouseY = event->globalY(); } void GLWidget::mouseMoveEvent(QMouseEvent* event) { _a += (M_PI * (event->globalX() - _mouseX)) / height(); _h += (M_PI * (event->globalY() - _mouseY)) / height(); _h = glm::clamp(_h, -M_PI_4, M_PI_4); _mouseX = event->globalX(); _mouseY = event->globalY(); } void GLWidget::mouseReleaseEvent(QMouseEvent* event) { _pressed = false; } ImportDialog::ImportDialog(QWidget *parent, VoxelSystem* voxelSystem) : QFileDialog(parent, WINDOW_NAME, DESKTOP_LOCATION, IMPORT_FILE_TYPES), _importButton (IMPORT_BUTTON_NAME, this), _clipboardImportBox(IMPORT_TO_CLIPBOARD_CHECKBOX_STRING, this), _previewBox (PREVIEW_CHECKBOX_STRING, this), _previewBar (this), _glPreview (new GLWidget(this, voxelSystem)) { setOption(QFileDialog::DontUseNativeDialog, true); setFileMode(QFileDialog::ExistingFile); setViewMode(QFileDialog::Detail); QGridLayout* gridLayout = (QGridLayout*) layout(); gridLayout->addWidget(&_importButton , 2, 2); gridLayout->addWidget(&_clipboardImportBox, 2, 3); gridLayout->addWidget(&_previewBox , 3, 3); gridLayout->addWidget(&_previewBar , 0, 3); gridLayout->addWidget(_glPreview , 1, 3); gridLayout->setColumnStretch(3, 1); _previewBar.setVisible(false); _previewBar.setRange(0, 100); _previewBar.setValue(0); connect(&_importButton, SIGNAL(pressed()), SLOT(import())); connect(&_previewBox, SIGNAL(toggled(bool)), SIGNAL(previewToggled(bool))); connect(&_previewBox, SIGNAL(toggled(bool)), SLOT(preview(bool))); connect(this, SIGNAL(currentChanged(QString)), SLOT(saveCurrentFile(QString))); connect(&_glTimer, SIGNAL(timeout()), SLOT(timer())); connect(voxelSystem, SIGNAL(importSize(float,float,float)), SLOT(setGLCamera(float, float, float))); connect(voxelSystem, SIGNAL(importProgress(int)), &_previewBar, SLOT(setValue(int))); } ImportDialog::~ImportDialog() { delete _glPreview; } void ImportDialog::import() { _importButton.setDisabled(true); _clipboardImportBox.setDisabled(true); _previewBox.setDisabled(true); _previewBar.setValue(0); _previewBar.setVisible(true); emit accepted(); } void ImportDialog::accept() { QFileDialog::accept(); } void ImportDialog::reject() { QFileDialog::reject(); } int ImportDialog::exec() { return QFileDialog::exec(); } void ImportDialog::setGLCamera(float x, float y, float z) { _glPreview->setTargetCenter(glm::vec3(x, y, z) / 2.0f); } void ImportDialog::reset() { _previewBox.setChecked(false); _previewBar.setVisible(false); _previewBar.setValue(0); _importButton.setEnabled(true); _clipboardImportBox.setEnabled(true); _previewBox.setEnabled(true); _glTimer.stop(); _glPreview->setDraw(false); _glPreview->updateGL(); } void ImportDialog::preview(bool wantPreview) { _previewBar.setValue(0); _previewBar.setVisible(wantPreview); _glPreview->setDraw(wantPreview); if (wantPreview) { _glTimer.start(); } else { _glTimer.stop(); _glPreview->updateGL(); } } void ImportDialog::saveCurrentFile(QString filename) { _currentFile = filename; } void ImportDialog::timer() { _glPreview->updateGL(); _glTimer.start(16); }