// // ProgramObject.h // interface // // Created by Andrzej Kapolka on 5/7/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // #ifndef __interface__ProgramObject__ #define __interface__ProgramObject__ #include #include class ProgramObject : public QGLShaderProgram { public: ProgramObject(QObject* parent = 0); void setUniform(int location, const glm::vec3& value); void setUniform(const char* name, const glm::vec3& value); }; #endif /* defined(__interface__ProgramObject__) */