// // LoginStateManager.cpp // interface/src // // Created by Wayne Chen on 11/5/18. // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "LoginStateManager.h" #include #include #include #include #include "controllers/StateController.h" #include "controllers/UserInputMapper.h" #include "raypick/PointerScriptingInterface.h" #include "raypick/RayPickScriptingInterface.h" #include "raypick/PickScriptingInterface.h" #include "scripting/ControllerScriptingInterface.h" static const float SEARCH_SPHERE_SIZE = 0.0132f; /*static const QVariantMap SEARCH_SPHERE = {{"x", SEARCH_SPHERE_SIZE}, {"y", SEARCH_SPHERE_SIZE}, {"z", SEARCH_SPHERE_SIZE}};*/ static const glm::vec3 SEARCH_SPHERE(SEARCH_SPHERE_SIZE, SEARCH_SPHERE_SIZE, SEARCH_SPHERE_SIZE); static const int DEFAULT_SEARCH_SPHERE_DISTANCE = 1000; // how far from camera to search intersection? /*static const QVariantMap COLORS_GRAB_SEARCHING_HALF_SQUEEZE = {{"red", 10}, {"green", 10}, {"blue", 255}}; static const QVariantMap COLORS_GRAB_SEARCHING_FULL_SQUEEZE = {{"red", 250}, {"green", 10}, {"blue", 10}}; static const QVariantMap COLORS_GRAB_DISTANCE_HOLD = {{"red", 238}, {"green", 75}, {"blue", 214}};*/ static const glm::u8vec3 COLORS_GRAB_SEARCHING_HALF_SQUEEZE(10, 10, 255); static const glm::u8vec3 COLORS_GRAB_SEARCHING_FULL_SQUEEZE(250, 10, 10); static const glm::u8vec3 COLORS_GRAB_DISTANCE_HOLD(238, 75, 215); void LoginStateManager::tearDown() { auto pointers = DependencyManager::get().data(); if (pointers) { if (_leftLoginPointerID > PointerEvent::INVALID_POINTER_ID) { pointers->removePointer(_leftLoginPointerID); _leftLoginPointerID = PointerEvent::INVALID_POINTER_ID; } if (_rightLoginPointerID > PointerEvent::INVALID_POINTER_ID) { pointers->removePointer(_rightLoginPointerID); _rightLoginPointerID = PointerEvent::INVALID_POINTER_ID; } } } void LoginStateManager::setUp() { QList entityProperties; //V8TODO: are points and normals needed here EntityItemProperties fullPathRenderState; fullPathRenderState.setType(EntityTypes::PolyLine); fullPathRenderState.setColor(COLORS_GRAB_SEARCHING_FULL_SQUEEZE); fullPathRenderState.setGlow(true); fullPathRenderState.setIgnorePickIntersection(true); // always ignore this fullPathRenderState.setRenderLayer(RenderLayer::FRONT); // Even when buried inside of something, show it. fullPathRenderState.setFaceCamera(true); int fullPathRenderStateIndex = entityProperties.length(); entityProperties.append(fullPathRenderState); EntityItemProperties fullEndRenderState; fullEndRenderState.setType(EntityTypes::Sphere); fullEndRenderState.setDimensions(SEARCH_SPHERE); fullEndRenderState.setColor(COLORS_GRAB_SEARCHING_FULL_SQUEEZE); fullEndRenderState.setAlpha(0.9f); fullEndRenderState.setIgnorePickIntersection(true); // always ignore this fullEndRenderState.setRenderLayer(RenderLayer::FRONT); // Even when buried inside of something, show it. int fullEndRenderStateIndex = entityProperties.length(); entityProperties.append(fullEndRenderState); EntityItemProperties halfPathRenderState; halfPathRenderState.setType(EntityTypes::PolyLine); halfPathRenderState.setColor(COLORS_GRAB_SEARCHING_HALF_SQUEEZE); halfPathRenderState.setGlow(true); halfPathRenderState.setIgnorePickIntersection(true); // always ignore this halfPathRenderState.setRenderLayer(RenderLayer::FRONT); // Even when buried inside of something, show it. halfPathRenderState.setFaceCamera(true); int halfPathRenderStateIndex = entityProperties.length(); entityProperties.append(halfPathRenderState); EntityItemProperties halfEndRenderState; halfEndRenderState.setType(EntityTypes::Sphere); halfEndRenderState.setDimensions(SEARCH_SPHERE); halfEndRenderState.setColor(COLORS_GRAB_SEARCHING_HALF_SQUEEZE); halfEndRenderState.setAlpha(0.9f); halfEndRenderState.setIgnorePickIntersection(true); // always ignore this halfEndRenderState.setRenderLayer(RenderLayer::FRONT); // Even when buried inside of something, show it. int halfEndRenderStateIndex = entityProperties.length(); entityProperties.append(halfEndRenderState); EntityItemProperties holdPathRenderState; holdPathRenderState.setType(EntityTypes::PolyLine); holdPathRenderState.setColor(COLORS_GRAB_DISTANCE_HOLD); holdPathRenderState.setGlow(true); holdPathRenderState.setIgnorePickIntersection(true); // always ignore this holdPathRenderState.setRenderLayer(RenderLayer::FRONT); // Even when buried inside of something, show it. holdPathRenderState.setFaceCamera(true); int holdPathRenderStateIndex = entityProperties.length(); entityProperties.append(holdPathRenderState); QVariantMap halfRenderStateIdentifier { {"name", "half"}, {"pathPropertyIndex", halfPathRenderStateIndex}, {"endPropertyIndex", halfEndRenderStateIndex} }; QVariantMap fullRenderStateIdentifier { {"name", "full"}, {"pathPropertyIndex", fullPathRenderStateIndex}, {"endPropertyIndex", fullEndRenderStateIndex} }; QVariantMap holdRenderStateIdentifier { {"name", "hold"}, {"pathPropertyIndex", holdPathRenderStateIndex}, }; QVariantMap halfDefaultRenderStateIdentifier { {"name", "half"}, {"distance", DEFAULT_SEARCH_SPHERE_DISTANCE}, {"pathPropertyIndex", halfPathRenderStateIndex} }; QVariantMap fullDefaultRenderStateIdentifier { {"name", "full"}, {"distance", DEFAULT_SEARCH_SPHERE_DISTANCE}, {"pathPropertyIndex", fullPathRenderStateIndex} }; QVariantMap holdDefaultRenderStateIdentifier { {"name", "hold"}, {"distance", DEFAULT_SEARCH_SPHERE_DISTANCE}, {"pathPropertyIndex", holdPathRenderStateIndex} }; _renderStates = QList({halfRenderStateIdentifier, fullRenderStateIdentifier, holdRenderStateIdentifier}); _defaultRenderStates = QList({halfDefaultRenderStateIdentifier, fullDefaultRenderStateIdentifier, holdDefaultRenderStateIdentifier}); auto pointers = DependencyManager::get(); auto controller = DependencyManager::get(); const glm::vec3 grabPointSphereOffsetLeft { -0.04f, 0.13f, 0.039f }; // x = upward, y = forward, z = lateral const glm::vec3 grabPointSphereOffsetRight { 0.04f, 0.13f, 0.039f }; // x = upward, y = forward, z = lateral const glm::vec3 malletOffset {glm::vec3(0.0f, 0.18f - 0.050f, 0.0f)}; QList leftPointerTriggerProperties; QVariantMap ltClick1 { { "action", controller->getStandard()["LTClick"] }, { "button", "Focus" } }; QVariantMap ltClick2 { { "action", controller->getStandard()["LTClick"] }, { "button", "Primary" } }; leftPointerTriggerProperties = QList({ltClick1, ltClick2}); const unsigned int leftHand = 0; QVariantMap leftPointerPropertiesMap { { "joint", "_CAMERA_RELATIVE_CONTROLLER_LEFTHAND" }, { "filter", PickScriptingInterface::getPickLocalEntities() }, { "triggers", leftPointerTriggerProperties }, { "posOffset", vec3toVariant(grabPointSphereOffsetLeft + malletOffset) }, { "hover", true }, { "scaleWithParent", true }, { "distanceScaleEnd", true }, { "hand", leftHand } }; leftPointerPropertiesMap["renderStates"] = _renderStates; leftPointerPropertiesMap["defaultRenderStates"] = _defaultRenderStates; RayPointerProperties leftPointerProperties; leftPointerProperties.properties = leftPointerPropertiesMap; leftPointerProperties.entityProperties = entityProperties; _leftLoginPointerID = pointers->createRayPointer(leftPointerProperties); pointers->setRenderState(_leftLoginPointerID, ""); pointers->enablePointer(_leftLoginPointerID); const unsigned int rightHand = 1; QList rightPointerTriggerProperties; QVariantMap rtClick1 { { "action", controller->getStandard()["RTClick"] }, { "button", "Focus" } }; QVariantMap rtClick2 { { "action", controller->getStandard()["RTClick"] }, { "button", "Primary" } }; rightPointerTriggerProperties = QList({rtClick1, rtClick2}); QVariantMap rightPointerPropertiesMap{ { "joint", "_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND" }, { "filter", PickScriptingInterface::getPickLocalEntities() }, { "triggers", rightPointerTriggerProperties }, { "posOffset", vec3toVariant(grabPointSphereOffsetRight + malletOffset) }, { "hover", true }, { "scaleWithParent", true }, { "distanceScaleEnd", true }, { "hand", rightHand } }; rightPointerPropertiesMap["renderStates"] = _renderStates; rightPointerPropertiesMap["defaultRenderStates"] = _defaultRenderStates; RayPointerProperties rightPointerProperties; rightPointerProperties.properties = rightPointerPropertiesMap; rightPointerProperties.entityProperties = entityProperties; _rightLoginPointerID = pointers->createRayPointer(rightPointerProperties); pointers->setRenderState(_rightLoginPointerID, ""); pointers->enablePointer(_rightLoginPointerID); } void LoginStateManager::update(const QString& dominantHand, const QUuid& loginEntityID) { if (!isSetUp()) { return; } if (_dominantHand != dominantHand) { _dominantHand = dominantHand; } auto pointers = DependencyManager::get(); auto raypicks = DependencyManager::get(); if (pointers && raypicks) { const auto rightObjectID = raypicks->getPrevRayPickResult(_rightLoginPointerID)["objectID"].toUuid(); const auto leftObjectID = raypicks->getPrevRayPickResult(_leftLoginPointerID)["objectID"].toUuid(); const QString leftMode = (leftObjectID.isNull() || leftObjectID != loginEntityID) ? "" : "full"; const QString rightMode = (rightObjectID.isNull() || rightObjectID != loginEntityID) ? "" : "full"; pointers->setRenderState(_leftLoginPointerID, leftMode); pointers->setRenderState(_rightLoginPointerID, rightMode); if (_dominantHand == "left" && !leftObjectID.isNull()) { // dominant is left. pointers->setRenderState(_rightLoginPointerID, ""); pointers->setRenderState(_leftLoginPointerID, leftMode); } else if (_dominantHand == "right" && !rightObjectID.isNull()) { // dominant is right. pointers->setRenderState(_leftLoginPointerID, ""); pointers->setRenderState(_rightLoginPointerID, rightMode); } } }