// // BulletUtil.h // libraries/physcis/src // // Created by Andrew Meadows 2014.11.02 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_BulletUtil_h #define hifi_BulletUtil_h #include #include #include inline void bulletToGLM(const btVector3& b, glm::vec3& g) { g = glm::vec3(b.getX(), b.getY(), b.getZ()); } inline void bulletToGLM(const btQuaternion& b, glm::quat& g) { g.x = b.getX(); g.y = b.getY(); g.z = b.getZ(); g.w = b.getW(); } inline void glmToBullet(const glm::vec3& g, btVector3& b) { b.setX(g.x); b.setY(g.y); b.setZ(g.z); } inline void glmToBullet(const glm::quat& g, btQuaternion& b) { b = btQuaternion(g.x, g.y, g.z, g.w); } #endif // hifi_BulletUtil_h