// // Created by Bradley Austin Davis on 2014/04/13. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "OculusDisplayPlugin.h" // Odd ordering of header is required to avoid 'macro redinition warnings' #include #include #include #include "OculusHelpers.h" const QString OculusDisplayPlugin::NAME("Oculus Rift"); static ovrPerfHudMode currentDebugMode = ovrPerfHud_Off; bool OculusDisplayPlugin::internalActivate() { bool result = Parent::internalActivate(); currentDebugMode = ovrPerfHud_Off; if (result && _session) { ovr_SetInt(_session, OVR_PERF_HUD_MODE, currentDebugMode); } return result; } void OculusDisplayPlugin::cycleDebugOutput() { if (_session) { currentDebugMode = static_cast((currentDebugMode + 1) % ovrPerfHud_Count); ovr_SetInt(_session, OVR_PERF_HUD_MODE, currentDebugMode); } } void OculusDisplayPlugin::customizeContext() { Parent::customizeContext(); _sceneFbo = SwapFboPtr(new SwapFramebufferWrapper(_session)); _sceneFbo->Init(getRecommendedRenderSize()); // We're rendering both eyes to the same texture, so only one of the // pointers is populated _sceneLayer.ColorTexture[0] = _sceneFbo->color; // not needed since the structure was zeroed on init, but explicit _sceneLayer.ColorTexture[1] = nullptr; enableVsync(false); // Only enable mirroring if we know vsync is disabled _enablePreview = !isVsyncEnabled(); } void OculusDisplayPlugin::uncustomizeContext() { using namespace oglplus; // Present a final black frame to the HMD _compositeFramebuffer->Bound(FramebufferTarget::Draw, [] { Context::ClearColor(0, 0, 0, 1); Context::Clear().ColorBuffer(); }); hmdPresent(); #if (OVR_MAJOR_VERSION >= 6) _sceneFbo.reset(); #endif Parent::uncustomizeContext(); } template void blit(const SrcFbo& srcFbo, const DstFbo& dstFbo) { using namespace oglplus; srcFbo->Bound(FramebufferTarget::Read, [&] { dstFbo->Bound(FramebufferTarget::Draw, [&] { Context::BlitFramebuffer( 0, 0, srcFbo->size.x, srcFbo->size.y, 0, 0, dstFbo->size.x, dstFbo->size.y, BufferSelectBit::ColorBuffer, BlitFilter::Linear); }); }); } void OculusDisplayPlugin::hmdPresent() { PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentPresentFrameIndex) if (!_currentSceneTexture) { return; } blit(_compositeFramebuffer, _sceneFbo); _sceneFbo->Commit(); { _sceneLayer.SensorSampleTime = _currentPresentFrameInfo.sensorSampleTime; _sceneLayer.RenderPose[ovrEyeType::ovrEye_Left] = ovrPoseFromGlm(_currentPresentFrameInfo.renderPose); _sceneLayer.RenderPose[ovrEyeType::ovrEye_Right] = ovrPoseFromGlm(_currentPresentFrameInfo.renderPose); ovrLayerHeader* layers = &_sceneLayer.Header; ovrResult result = ovr_SubmitFrame(_session, _currentPresentFrameIndex, &_viewScaleDesc, &layers, 1); if (!OVR_SUCCESS(result)) { logWarning("Failed to present"); } } } bool OculusDisplayPlugin::isHmdMounted() const { ovrSessionStatus status; return (OVR_SUCCESS(ovr_GetSessionStatus(_session, &status)) && (ovrFalse != status.HmdMounted)); } QString OculusDisplayPlugin::getPreferredAudioInDevice() const { WCHAR buffer[OVR_AUDIO_MAX_DEVICE_STR_SIZE]; if (!OVR_SUCCESS(ovr_GetAudioDeviceInGuidStr(buffer))) { return QString(); } return AudioClient::friendlyNameForAudioDevice(buffer); } QString OculusDisplayPlugin::getPreferredAudioOutDevice() const { WCHAR buffer[OVR_AUDIO_MAX_DEVICE_STR_SIZE]; if (!OVR_SUCCESS(ovr_GetAudioDeviceOutGuidStr(buffer))) { return QString(); } return AudioClient::friendlyNameForAudioDevice(buffer); }