// // main.cpp // Domain Server // // Created by Philip Rosedale on 11/20/12. // Copyright (c) 2012 High Fidelity, Inc. All rights reserved. // // The Domain Server keeps a list of nodes that have connected to it, and echoes that list of // nodes out to nodes when they check in. // // The connection is stateless... the domain server will set you inactive if it does not hear from // you in LOGOFF_CHECK_INTERVAL milliseconds, meaning your info will not be sent to other users. // // Each packet from an node has as first character the type of server: // // I - Interactive Node // M - Audio Mixer // #include #include #include #include #include #include #include #include #include #include #include #include "Assignment.h" #include "NodeList.h" #include "NodeTypes.h" #include "Logging.h" #include "PacketHeaders.h" #include "SharedUtil.h" const int DOMAIN_LISTEN_PORT = 40102; unsigned char packetData[MAX_PACKET_SIZE]; const int NODE_COUNT_STAT_INTERVAL_MSECS = 5000; QMutex assignmentQueueMutex; std::deque assignmentQueue; unsigned char* addNodeToBroadcastPacket(unsigned char* currentPosition, Node* nodeToAdd) { *currentPosition++ = nodeToAdd->getType(); currentPosition += packNodeId(currentPosition, nodeToAdd->getNodeID()); currentPosition += packSocket(currentPosition, nodeToAdd->getPublicSocket()); currentPosition += packSocket(currentPosition, nodeToAdd->getLocalSocket()); // return the new unsigned char * for broadcast packet return currentPosition; } static int mongooseRequestHandler(struct mg_connection *conn) { const struct mg_request_info *ri = mg_get_request_info(conn); if (strcmp(ri->uri, "/assignment") == 0 && strcmp(ri->request_method, "POST") == 0) { // return a 200 mg_printf(conn, "%s", "HTTP/1.0 200 OK\r\n\r\n"); // upload the file mg_upload(conn, "/tmp"); return 1; } else { // have mongoose process this request from the document_root return 0; } } const char ASSIGNMENT_SCRIPT_HOST_LOCATION[] = "resources/web/assignment"; static void mongooseUploadHandler(struct mg_connection *conn, const char *path) { // create an assignment for this saved script, for now make it local only Assignment *scriptAssignment = new Assignment(Assignment::CreateCommand, Assignment::AgentType, Assignment::LocalLocation); // check how many instances of this assignment the user wants by checking the ASSIGNMENT-INSTANCES header const char ASSIGNMENT_INSTANCES_HTTP_HEADER[] = "ASSIGNMENT-INSTANCES"; const char *requestInstancesHeader = mg_get_header(conn, ASSIGNMENT_INSTANCES_HTTP_HEADER); if (requestInstancesHeader) { // the user has requested a number of instances greater than 1 // so set that on the created assignment scriptAssignment->setNumberOfInstances(atoi(requestInstancesHeader)); } QString newPath(ASSIGNMENT_SCRIPT_HOST_LOCATION); newPath += "/"; // append the UUID for this script as the new filename, remove the curly braces newPath += scriptAssignment->getUUIDStringWithoutCurlyBraces(); // rename the saved script to the GUID of the assignment and move it to the script host locaiton rename(path, newPath.toStdString().c_str()); qDebug("Saved a script for assignment at %s\n", newPath.toStdString().c_str()); // add the script assigment to the assignment queue // lock the assignment queue mutex since we're operating on a different thread than DS main ::assignmentQueueMutex.lock(); ::assignmentQueue.push_back(scriptAssignment); ::assignmentQueueMutex.unlock(); } int main(int argc, const char* argv[]) { QCoreApplication domainServer(argc, (char**) argv); qInstallMessageHandler(Logging::verboseMessageHandler); NodeList* nodeList = NodeList::createInstance(NODE_TYPE_DOMAIN, DOMAIN_LISTEN_PORT); setvbuf(stdout, NULL, _IOLBF, 0); ssize_t receivedBytes = 0; char nodeType = '\0'; unsigned char broadcastPacket[MAX_PACKET_SIZE]; unsigned char* currentBufferPos; unsigned char* startPointer; sockaddr_in nodePublicAddress, nodeLocalAddress, replyDestinationSocket; nodeLocalAddress.sin_family = AF_INET; in_addr_t serverLocalAddress = getLocalAddress(); nodeList->startSilentNodeRemovalThread(); timeval lastStatSendTime = {}; const char ASSIGNMENT_SERVER_OPTION[] = "-a"; // grab the overriden assignment-server hostname from argv, if it exists const char* customAssignmentServer = getCmdOption(argc, argv, ASSIGNMENT_SERVER_OPTION); if (customAssignmentServer) { sockaddr_in customAssignmentSocket = socketForHostnameAndHostOrderPort(customAssignmentServer, ASSIGNMENT_SERVER_PORT); nodeList->setAssignmentServerSocket((sockaddr*) &customAssignmentSocket); } // use a map to keep track of iterations of silence for assignment creation requests const long long GLOBAL_ASSIGNMENT_REQUEST_INTERVAL_USECS = 1 * 1000 * 1000; timeval lastGlobalAssignmentRequest = {}; // as a domain-server we will always want an audio mixer and avatar mixer // setup the create assignments for those Assignment audioMixerAssignment(Assignment::CreateCommand, Assignment::AudioMixerType, Assignment::LocalLocation); Assignment avatarMixerAssignment(Assignment::CreateCommand, Assignment::AvatarMixerType, Assignment::LocalLocation); Assignment voxelServerAssignment(Assignment::CreateCommand, Assignment::VoxelServerType, Assignment::LocalLocation); // construct a local socket to send with our created assignments to the global AS sockaddr_in localSocket = {}; localSocket.sin_family = AF_INET; localSocket.sin_port = htons(nodeList->getInstance()->getNodeSocket()->getListeningPort()); localSocket.sin_addr.s_addr = serverLocalAddress; // setup the mongoose web server struct mg_context *ctx; struct mg_callbacks callbacks = {}; QString documentRoot = QString("%1/resources/web").arg(QCoreApplication::applicationDirPath()); // list of options. Last element must be NULL. const char *options[] = {"listening_ports", "8080", "document_root", documentRoot.toStdString().c_str(), NULL}; callbacks.begin_request = mongooseRequestHandler; callbacks.upload = mongooseUploadHandler; // Start the web server. ctx = mg_start(&callbacks, NULL, options); // wait to check on voxel-servers till we've given our NodeList a chance to get a good list int checkForVoxelServerAttempt = 0; while (true) { ::assignmentQueueMutex.lock(); // check if our audio-mixer or avatar-mixer are dead and we don't have existing assignments in the queue // so we can add those assignments back to the front of the queue since they are high-priority if (!nodeList->soloNodeOfType(NODE_TYPE_AVATAR_MIXER) && std::find(::assignmentQueue.begin(), assignmentQueue.end(), &avatarMixerAssignment) == ::assignmentQueue.end()) { qDebug("Missing an avatar mixer and assignment not in queue. Adding.\n"); ::assignmentQueue.push_front(&avatarMixerAssignment); } if (!nodeList->soloNodeOfType(NODE_TYPE_AUDIO_MIXER) && std::find(::assignmentQueue.begin(), ::assignmentQueue.end(), &audioMixerAssignment) == ::assignmentQueue.end()) { qDebug("Missing an audio mixer and assignment not in queue. Adding.\n"); ::assignmentQueue.push_front(&audioMixerAssignment); } // Now handle voxel servers. Couple of things are special about voxel servers. // 1) They can run standalone, and so we want to wait to ask for an assignment until we've given them sufficient // time to check in with us. So we will look for them, but we want actually add assignments unless we haven't // seen one after a few tries. // 2) They aren't soloNodeOfType() so we have to count them. int voxelServerCount = 0; for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) { if (node->getType() == NODE_TYPE_VOXEL_SERVER) { voxelServerCount++; } } const int MIN_VOXEL_SERVER_CHECKS = 10; if (checkForVoxelServerAttempt > MIN_VOXEL_SERVER_CHECKS && voxelServerCount == 0 && std::find(::assignmentQueue.begin(), ::assignmentQueue.end(), &voxelServerAssignment) == ::assignmentQueue.end()) { qDebug("Missing a Voxel Server and assignment not in queue. Adding.\n"); ::assignmentQueue.push_front(&voxelServerAssignment); } checkForVoxelServerAttempt++; ::assignmentQueueMutex.unlock(); while (nodeList->getNodeSocket()->receive((sockaddr *)&nodePublicAddress, packetData, &receivedBytes) && packetVersionMatch(packetData)) { if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) { // this is an RFD or domain list request packet, and there is a version match std::map newestSoloNodes; int numBytesSenderHeader = numBytesForPacketHeader(packetData); nodeType = *(packetData + numBytesSenderHeader); int numBytesSocket = unpackSocket(packetData + numBytesSenderHeader + sizeof(NODE_TYPE), (sockaddr*) &nodeLocalAddress); replyDestinationSocket = nodePublicAddress; // check the node public address // if it matches our local address // or if it's the loopback address we're on the same box if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress || nodePublicAddress.sin_addr.s_addr == htonl(INADDR_LOOPBACK)) { nodePublicAddress.sin_addr.s_addr = 0; } Node* newNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType, nodeList->getLastNodeID()); // if addOrUpdateNode returns NULL this was a solo node we already have, don't talk back to it if (newNode) { if (newNode->getNodeID() == nodeList->getLastNodeID()) { nodeList->increaseNodeID(); } int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN); currentBufferPos = broadcastPacket + numHeaderBytes; startPointer = currentBufferPos; unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE) + numBytesSocket + sizeof(unsigned char); int numInterestTypes = *(nodeTypesOfInterest - 1); if (numInterestTypes > 0) { // if the node has sent no types of interest, assume they want nothing but their own ID back for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) { if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) && memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) { // this is not the node themselves // and this is an node of a type in the passed node types of interest // or the node did not pass us any specific types they are interested in if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) { // this is an node of which there can be multiple, just add them to the packet // don't send avatar nodes to other avatars, that will come from avatar mixer if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) { currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node)); } } else { // solo node, we need to only send newest if (newestSoloNodes[node->getType()] == NULL || newestSoloNodes[node->getType()]->getWakeMicrostamp() < node->getWakeMicrostamp()) { // we have to set the newer solo node to add it to the broadcast later newestSoloNodes[node->getType()] = &(*node); } } } } for (std::map::iterator soloNode = newestSoloNodes.begin(); soloNode != newestSoloNodes.end(); soloNode++) { // this is the newest alive solo node, add them to the packet currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, soloNode->second); } } // update last receive to now uint64_t timeNow = usecTimestampNow(); newNode->setLastHeardMicrostamp(timeNow); if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY && memchr(SOLO_NODE_TYPES, nodeType, sizeof(SOLO_NODE_TYPES))) { newNode->setWakeMicrostamp(timeNow); } // add the node ID to the end of the pointer currentBufferPos += packNodeId(currentBufferPos, newNode->getNodeID()); // send the constructed list back to this node nodeList->getNodeSocket()->send((sockaddr*)&replyDestinationSocket, broadcastPacket, (currentBufferPos - startPointer) + numHeaderBytes); } } else if (packetData[0] == PACKET_TYPE_REQUEST_ASSIGNMENT) { qDebug("Received a request for assignment.\n"); ::assignmentQueueMutex.lock(); // this is an unassigned client talking to us directly for an assignment // go through our queue and see if there are any assignments to give out std::deque::iterator assignment = ::assignmentQueue.begin(); while (assignment != ::assignmentQueue.end()) { // construct the requested assignment from the packet data Assignment requestAssignment(packetData, receivedBytes); if (requestAssignment.getType() == Assignment::AllTypes || (*assignment)->getType() == requestAssignment.getType()) { // attach our local socket to the assignment (*assignment)->setAttachedLocalSocket((sockaddr*) &localSocket); // give this assignment out, either the type matches or the requestor said they will take any int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_CREATE_ASSIGNMENT); int numAssignmentBytes = (*assignment)->packToBuffer(broadcastPacket + numHeaderBytes); nodeList->getNodeSocket()->send((sockaddr*) &nodePublicAddress, broadcastPacket, numHeaderBytes + numAssignmentBytes); if ((*assignment)->getType() == Assignment::AgentType) { // if this is a script assignment we need to delete it to avoid a memory leak // or if there is more than one instance to send out, simpy decrease the number of instances if ((*assignment)->getNumberOfInstances() > 1) { (*assignment)->decrementNumberOfInstances(); } else { ::assignmentQueue.erase(assignment); delete *assignment; } } else { // remove the assignment from the queue ::assignmentQueue.erase(assignment); } // stop looping, we've handed out an assignment break; } else { // push forward the iterator to check the next assignment assignment++; } } ::assignmentQueueMutex.unlock(); } } // if ASSIGNMENT_REQUEST_INTERVAL_USECS have passed since last global assignment request then fire off another if (usecTimestampNow() - usecTimestamp(&lastGlobalAssignmentRequest) >= GLOBAL_ASSIGNMENT_REQUEST_INTERVAL_USECS) { gettimeofday(&lastGlobalAssignmentRequest, NULL); ::assignmentQueueMutex.lock(); // go through our queue and see if there are any assignments to send to the global assignment server std::deque::iterator assignment = ::assignmentQueue.begin(); while (assignment != assignmentQueue.end()) { if ((*assignment)->getLocation() != Assignment::LocalLocation) { // attach our local socket to the assignment so the assignment-server can optionally hand it out (*assignment)->setAttachedLocalSocket((sockaddr*) &localSocket); nodeList->sendAssignment(*(*assignment)); if ((*assignment)->getType() == Assignment::AgentType) { // if this is a script assignment we need to delete it to avoid a memory leak // or if there is more than one instance to send out, simpy decrease the number of instances if ((*assignment)->getNumberOfInstances() > 1) { (*assignment)->decrementNumberOfInstances(); } else { ::assignmentQueue.erase(assignment); delete *assignment; } } else { // remove the assignment from the queue ::assignmentQueue.erase(assignment); } // stop looping, we've handed out an assignment break; } else { // push forward the iterator to check the next assignment assignment++; } } ::assignmentQueueMutex.unlock(); } if (Logging::shouldSendStats()) { if (usecTimestampNow() - usecTimestamp(&lastStatSendTime) >= (NODE_COUNT_STAT_INTERVAL_MSECS * 1000)) { // time to send our count of nodes and servers to logstash const char NODE_COUNT_LOGSTASH_KEY[] = "ds-node-count"; Logging::stashValue(STAT_TYPE_TIMER, NODE_COUNT_LOGSTASH_KEY, nodeList->getNumAliveNodes()); gettimeofday(&lastStatSendTime, NULL); } } } return 0; }