// // FBXReader.cpp // interface // // Created by Andrzej Kapolka on 9/18/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // #include #include #include #include #include #include #include #include "FBXReader.h" using namespace std; FBXNode parseFBX(const QByteArray& data) { QBuffer buffer(const_cast(&data)); buffer.open(QIODevice::ReadOnly); return parseFBX(&buffer); } template QVariant readArray(QDataStream& in) { quint32 arrayLength; quint32 encoding; quint32 compressedLength; in >> arrayLength; in >> encoding; in >> compressedLength; QVector values; const int DEFLATE_ENCODING = 1; if (encoding == DEFLATE_ENCODING) { // preface encoded data with uncompressed length QByteArray compressed(sizeof(quint32) + compressedLength, 0); *((quint32*)compressed.data()) = qToBigEndian(arrayLength * sizeof(T)); in.readRawData(compressed.data() + sizeof(quint32), compressedLength); QByteArray uncompressed = qUncompress(compressed); QDataStream uncompressedIn(uncompressed); uncompressedIn.setByteOrder(QDataStream::LittleEndian); uncompressedIn.setVersion(QDataStream::Qt_4_5); // for single/double precision switch for (int i = 0; i < arrayLength; i++) { T value; uncompressedIn >> value; values.append(value); } } else { for (int i = 0; i < arrayLength; i++) { T value; in >> value; values.append(value); } } return QVariant::fromValue(values); } QVariant parseFBXProperty(QDataStream& in) { char ch; in.device()->getChar(&ch); switch (ch) { case 'Y': { qint16 value; in >> value; return QVariant::fromValue(value); } case 'C': { bool value; in >> value; return QVariant::fromValue(value); } case 'I': { qint32 value; in >> value; return QVariant::fromValue(value); } case 'F': { float value; in >> value; return QVariant::fromValue(value); } case 'D': { double value; in >> value; return QVariant::fromValue(value); } case 'L': { qint64 value; in >> value; return QVariant::fromValue(value); } case 'f': { return readArray(in); } case 'd': { return readArray(in); } case 'l': { return readArray(in); } case 'i': { return readArray(in); } case 'b': { return readArray(in); } case 'S': case 'R': { quint32 length; in >> length; return QVariant::fromValue(in.device()->read(length)); } default: throw QString("Unknown property type: ") + ch; } } FBXNode parseFBXNode(QDataStream& in) { quint32 endOffset; quint32 propertyCount; quint32 propertyListLength; quint8 nameLength; in >> endOffset; in >> propertyCount; in >> propertyListLength; in >> nameLength; FBXNode node; const int MIN_VALID_OFFSET = 40; if (endOffset < MIN_VALID_OFFSET || nameLength == 0) { // use a null name to indicate a null node return node; } node.name = in.device()->read(nameLength); for (int i = 0; i < propertyCount; i++) { node.properties.append(parseFBXProperty(in)); } while (endOffset > in.device()->pos()) { FBXNode child = parseFBXNode(in); if (child.name.isNull()) { return node; } else { node.children.append(child); } } return node; } FBXNode parseFBX(QIODevice* device) { QDataStream in(device); in.setByteOrder(QDataStream::LittleEndian); in.setVersion(QDataStream::Qt_4_5); // for single/double precision switch // see http://code.blender.org/index.php/2013/08/fbx-binary-file-format-specification/ for an explanation // of the FBX format // verify the prolog const QByteArray EXPECTED_PROLOG = "Kaydara FBX Binary "; if (device->read(EXPECTED_PROLOG.size()) != EXPECTED_PROLOG) { throw QString("Invalid header."); } // skip the rest of the header const int HEADER_SIZE = 27; in.skipRawData(HEADER_SIZE - EXPECTED_PROLOG.size()); // parse the top-level node FBXNode top; while (device->bytesAvailable()) { FBXNode next = parseFBXNode(in); if (next.name.isNull()) { return top; } else { top.children.append(next); } } return top; } QVector createVec3Vector(const QVector& doubleVector) { QVector values; for (const double* it = doubleVector.constData(), *end = it + doubleVector.size(); it != end; ) { float x = *it++; float y = *it++; float z = *it++; values.append(glm::vec3(x, y, z)); } return values; } QVector createVec2Vector(const QVector& doubleVector) { QVector values; for (const double* it = doubleVector.constData(), *end = it + doubleVector.size(); it != end; ) { float s = *it++; float t = *it++; values.append(glm::vec2(s, t)); } return values; } glm::mat4 createMat4(const QVector& doubleVector) { return glm::mat4(doubleVector.at(0), doubleVector.at(1), doubleVector.at(2), doubleVector.at(3), doubleVector.at(4), doubleVector.at(5), doubleVector.at(6), doubleVector.at(7), doubleVector.at(8), doubleVector.at(9), doubleVector.at(10), doubleVector.at(11), doubleVector.at(12), doubleVector.at(13), doubleVector.at(14), doubleVector.at(15)); } const char* FACESHIFT_BLENDSHAPES[] = { "EyeBlink_L", "EyeBlink_R", "EyeSquint_L", "EyeSquint_R", "EyeDown_L", "EyeDown_R", "EyeIn_L", "EyeIn_R", "EyeOpen_L", "EyeOpen_R", "EyeOut_L", "EyeOut_R", "EyeUp_L", "EyeUp_R", "BrowsD_L", "BrowsD_R", "BrowsU_C", "BrowsU_L", "BrowsU_R", "JawFwd", "JawLeft", "JawOpen", "JawChew", "JawRight", "MouthLeft", "MouthRight", "MouthFrown_L", "MouthFrown_R", "MouthSmile_L", "MouthSmile_R", "MouthDimple_L", "MouthDimple_R", "LipsStretch_L", "LipsStretch_R", "LipsUpperClose", "LipsLowerClose", "LipsUpperUp", "LipsLowerDown", "LipsUpperOpen", "LipsLowerOpen", "LipsFunnel", "LipsPucker", "ChinLowerRaise", "ChinUpperRaise", "Sneer", "Puff", "CheekSquint_L", "CheekSquint_R", "" }; QHash createBlendshapeMap() { QHash map; for (int i = 0;; i++) { QByteArray name = FACESHIFT_BLENDSHAPES[i]; if (name != "") { map.insert(name, i); } else { return map; } } } class ExtractedBlendshape { public: qint64 id; int index; FBXBlendshape blendshape; }; FBXGeometry extractFBXGeometry(const FBXNode& node) { QHash meshes; QVector blendshapes; QMultiHash parentMap; QMultiHash childMap; QHash pivots; QHash localTransforms; QHash transformLinkMatrices; qint64 jointEyeLeftID = 0; qint64 jointEyeRightID = 0; foreach (const FBXNode& child, node.children) { if (child.name == "Objects") { foreach (const FBXNode& object, child.children) { if (object.name == "Geometry") { if (object.properties.at(2) == "Mesh") { FBXMesh mesh; QVector polygonIndices; QVector normals; QVector texCoords; QVector texCoordIndices; foreach (const FBXNode& data, object.children) { if (data.name == "Vertices") { mesh.vertices = createVec3Vector(data.properties.at(0).value >()); } else if (data.name == "PolygonVertexIndex") { polygonIndices = data.properties.at(0).value >(); } else if (data.name == "LayerElementNormal") { bool byVertex = false; foreach (const FBXNode& subdata, data.children) { if (subdata.name == "Normals") { normals = createVec3Vector(subdata.properties.at(0).value >()); } else if (subdata.name == "MappingInformationType" && subdata.properties.at(0) == "ByVertice") { byVertex = true; } } if (byVertex) { mesh.normals = normals; } } else if (data.name == "LayerElementUV" && data.properties.at(0).toInt() == 0) { foreach (const FBXNode& subdata, data.children) { if (subdata.name == "UV") { texCoords = createVec2Vector(subdata.properties.at(0).value >()); } else if (subdata.name == "UVIndex") { texCoordIndices = subdata.properties.at(0).value >(); } } } } // convert normals from per-index to per-vertex if necessary if (mesh.normals.isEmpty()) { mesh.normals.resize(mesh.vertices.size()); for (int i = 0, n = polygonIndices.size(); i < n; i++) { int index = polygonIndices.at(i); mesh.normals[index < 0 ? (-index - 1) : index] = normals.at(i); } } // same with the tex coords mesh.texCoords.resize(mesh.vertices.size()); for (int i = 0, n = polygonIndices.size(); i < n; i++) { int index = polygonIndices.at(i); int texCoordIndex = texCoordIndices.at(i); if (texCoordIndex >= 0) { mesh.texCoords[index < 0 ? (-index - 1) : index] = texCoords.at(texCoordIndex); } } // convert the polygons to quads and triangles for (const int* beginIndex = polygonIndices.constData(), *end = beginIndex + polygonIndices.size(); beginIndex != end; ) { const int* endIndex = beginIndex; while (*endIndex++ >= 0); if (endIndex - beginIndex == 4) { mesh.quadIndices.append(*beginIndex++); mesh.quadIndices.append(*beginIndex++); mesh.quadIndices.append(*beginIndex++); mesh.quadIndices.append(-*beginIndex++ - 1); } else { for (const int* nextIndex = beginIndex + 1;; ) { mesh.triangleIndices.append(*beginIndex); mesh.triangleIndices.append(*nextIndex++); if (*nextIndex >= 0) { mesh.triangleIndices.append(*nextIndex); } else { mesh.triangleIndices.append(-*nextIndex - 1); break; } } beginIndex = endIndex; } } meshes.insert(object.properties.at(0).value(), mesh); } else { // object.properties.at(2) == "Shape" ExtractedBlendshape extracted = { object.properties.at(0).value() }; foreach (const FBXNode& data, object.children) { if (data.name == "Indexes") { extracted.blendshape.indices = data.properties.at(0).value >(); } else if (data.name == "Vertices") { extracted.blendshape.vertices = createVec3Vector( data.properties.at(0).value >()); } else if (data.name == "Normals") { extracted.blendshape.normals = createVec3Vector( data.properties.at(0).value >()); } } // the name is followed by a null and some type info QByteArray name = object.properties.at(1).toByteArray(); static QHash blendshapeMap = createBlendshapeMap(); extracted.index = blendshapeMap.value(name.left(name.indexOf('\0'))); blendshapes.append(extracted); } } else if (object.name == "Model") { QByteArray name = object.properties.at(1).toByteArray(); if (name.startsWith("jointEyeLeft") || name.startsWith("EyeL")) { jointEyeLeftID = object.properties.at(0).value(); } else if (name.startsWith("jointEyeRight") || name.startsWith("EyeR")) { jointEyeRightID = object.properties.at(0).value(); } glm::vec3 translation; glm::vec3 preRotation, rotation, postRotation; glm::vec3 scale = glm::vec3(1.0f, 1.0f, 1.0f); glm::vec3 scalePivot, rotationPivot; foreach (const FBXNode& subobject, object.children) { if (subobject.name == "Properties70") { foreach (const FBXNode& property, subobject.children) { if (property.name == "P") { if (property.properties.at(0) == "Lcl Translation") { translation = glm::vec3(property.properties.at(4).value(), property.properties.at(5).value(), property.properties.at(6).value()); } else if (property.properties.at(0) == "RotationPivot") { rotationPivot = glm::vec3(property.properties.at(4).value(), property.properties.at(5).value(), property.properties.at(6).value()); } else if (property.properties.at(0) == "PreRotation") { preRotation = glm::vec3(property.properties.at(4).value(), property.properties.at(5).value(), property.properties.at(6).value()); } else if (property.properties.at(0) == "Lcl Rotation") { rotation = glm::vec3(property.properties.at(4).value(), property.properties.at(5).value(), property.properties.at(6).value()); } else if (property.properties.at(0) == "PostRotation") { postRotation = glm::vec3(property.properties.at(4).value(), property.properties.at(5).value(), property.properties.at(6).value()); } else if (property.properties.at(0) == "ScalingPivot") { scalePivot = glm::vec3(property.properties.at(4).value(), property.properties.at(5).value(), property.properties.at(6).value()); } else if (property.properties.at(0) == "Lcl Scaling") { scale = glm::vec3(property.properties.at(4).value(), property.properties.at(5).value(), property.properties.at(6).value()); } } } } } // see FBX documentation, http://download.autodesk.com/us/fbx/20112/FBX_SDK_HELP/index.html localTransforms.insert(object.properties.at(0).value(), glm::translate(translation) * glm::translate(rotationPivot) * glm::mat4_cast(glm::quat(glm::radians(preRotation))) * glm::mat4_cast(glm::quat(glm::radians(rotation))) * glm::mat4_cast(glm::quat(glm::radians(postRotation))) * glm::translate(-rotationPivot) * glm::translate(scalePivot) * glm::scale(scale) * glm::translate(-scalePivot)); } else if (object.name == "Deformer" && object.properties.at(2) == "Cluster") { foreach (const FBXNode& subobject, object.children) { if (subobject.name == "TransformLink") { QVector values = subobject.properties.at(0).value >(); transformLinkMatrices.insert(object.properties.at(0).value(), createMat4(values)); pivots.insert(object.properties.at(0).value(), glm::vec3(values.at(12), values.at(13), values.at(14))); // matrix translation component } } } } } else if (child.name == "Connections") { foreach (const FBXNode& connection, child.children) { if (connection.name == "C") { parentMap.insert(connection.properties.at(1).value(), connection.properties.at(2).value()); childMap.insert(connection.properties.at(2).value(), connection.properties.at(1).value()); } } } } // assign the blendshapes to their corresponding meshes foreach (const ExtractedBlendshape& extracted, blendshapes) { qint64 blendshapeChannelID = parentMap.value(extracted.id); qint64 blendshapeID = parentMap.value(blendshapeChannelID); qint64 meshID = parentMap.value(blendshapeID); FBXMesh& mesh = meshes[meshID]; mesh.blendshapes.resize(max(mesh.blendshapes.size(), extracted.index + 1)); mesh.blendshapes[extracted.index] = extracted.blendshape; } // as a temporary hack, put the mesh with the most blendshapes on top; assume it to be the face FBXGeometry geometry; int mostBlendshapes = 0; for (QHash::iterator it = meshes.begin(); it != meshes.end(); it++) { FBXMesh& mesh = it.value(); // accumulate local transforms for (qint64 parentID = parentMap.value(it.key()); parentID != 0; parentID = parentMap.value(parentID)) { mesh.transform = localTransforms.value(parentID) * mesh.transform; } // look for a limb pivot mesh.isEye = false; foreach (qint64 childID, childMap.values(it.key())) { qint64 clusterID = childMap.value(childID); if (!pivots.contains(clusterID)) { continue; } mesh.pivot = pivots.value(clusterID); qint64 jointID = childMap.value(clusterID); if (jointID == jointEyeLeftID || jointID == jointEyeRightID) { mesh.isEye = true; } mesh.transform = glm::inverse(transformLinkMatrices.value(clusterID)) * mesh.transform; while (jointID != 0) { mesh.transform = localTransforms.value(jointID) * mesh.transform; QList parentIDs = parentMap.values(jointID); jointID = 0; foreach (qint64 parentID, parentIDs) { if (localTransforms.contains(parentID)) { jointID = parentID; break; } } } } if (mesh.blendshapes.size() > mostBlendshapes) { geometry.meshes.prepend(mesh); mostBlendshapes = mesh.blendshapes.size(); } else { geometry.meshes.append(mesh); } } return geometry; } void printNode(const FBXNode& node, int indent) { QByteArray spaces(indent, ' '); qDebug("%s%s: ", spaces.data(), node.name.data()); foreach (const QVariant& property, node.properties) { qDebug() << property; } qDebug() << "\n"; foreach (const FBXNode& child, node.children) { printNode(child, indent + 1); } }