// // ignore.js // scripts/system/ // // Created by Stephen Birarda on 07/11/2016 // Copyright 2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // grab the toolbar var toolbar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system"); // setup the ignore button and add it to the toolbar var button = toolbar.addButton({ objectName: 'ignore', imageURL: Script.resolvePath("assets/images/tools/mic.svg"), visible: true, buttonState: 1, alpha: 0.9 }); var isShowingOverlays = false; var ignoreOverlays = []; function hideOverlays() { // enumerate the overlays and remove them while (ignoreOverlays.length) { // shift the element to remove it from the current overlays array when it is removed Overlays.deleteOverlay(ignoreOverlays.shift()['overlayID']); } } var OVERLAY_SIZE = 0.25; function showOverlays() { var identifiers = AvatarList.getAvatarIdentifiers(); for (i = 0; i < identifiers.length; ++i) { // get the position for this avatar var identifier = identifiers[i]; if (identifier === null) { // this is our avatar, skip it break; } var avatar = AvatarList.getAvatar(identifier); var avatarPosition = avatar && avatar.position; if (!avatarPosition) { // we don't have a valid position for this avatar, skip it break; } // add the overlay above this avatar var newOverlay = Overlays.addOverlay("cube", { position: avatarPosition, size: 0.25, color: { red: 0, green: 0, blue: 255}, alpha: 1, solid: true }); // push this overlay to our array of overlays ignoreOverlays.push({ avatarID: identifiers[i], overlayID: newOverlay }); } } // handle clicks on the toolbar button function buttonClicked(){ if (isShowingOverlays) { hideOverlays(); isShowingOverlays = false; } else { showOverlays(); isShowingOverlays = true; } button.writeProperty('buttonState', isShowingOverlays ? 0 : 1); } button.clicked.connect(buttonClicked); Controller.mousePressEvent.connect(function(event){ // handle click events so we can detect when our overlays are clicked if (!event.isLeftButton && !that.triggered) { // if another mouse button than left is pressed ignore it return false; } // compute the pick ray from the event var pickRay = Camera.computePickRay(event.x, event.y); // grab the clicked overlay for the given pick ray var clickedOverlay = Overlays.findRayIntersection(pickRay); // see this is one of our ignore overlays for (i = 0; i < ignoreOverlays.length; ++i) { var ignoreOverlay = ignoreOverlays[i]['overlayID'] if (clickedOverlay.overlayID == ignoreOverlay) { // matched to an overlay, ask for the matching avatar to be ignored Users.ignore(ignoreOverlays[i]['avatarID']); // remove the actual overlay Overlays.deleteOverlay(ignoreOverlay); // remove the overlay from our internal array ignoreOverlays.splice(i, 1); } } }); // cleanup the toolbar button and overlays when script is stopped Script.scriptEnding.connect(function() { toolbar.removeButton('ignore'); hideOverlays(); });