This PR demonstrates one way in-world editing of objects might work. We start with a spotlight. When you distant grab the sliders, you can move them along their axis to change their values. You may also rotate / move the block to which the spotlight is attached. To test: https://rawgit.com/imgntn/hifi/light_mod/examples/lights/lightLoader.js To reset, I recommend stopping all scripts then re-loading lightLoader.js When you run the lightLoader.js script, several scripts will be loaded: - handControllerGrab.js (custom) - lightModifier.js (listens for message to create sliders for a given light) - lightModifierTestScene.js (creates a light and parents it to a block, then sends a message ^^) - slider.js (attached to each slider entity) - lightParent.js (attached to the entity to which a light is parented, so you can move it around) - closeButton.js (for closing the ui) - ../libraries/lightOverlayManager.js (custom) - ../libraries/entitySelectionTool.js Current sliders are (top to bottom): red green blue intensity cutoff exponent To-Do: Determine how to enter / exit edit mode , support near grab, add other input types (checkbox, etc), prevent velocity drift on slider release,button to hide entity ![capture](https://cloud.githubusercontent.com/assets/843228/11830366/2f2dfe70-a359-11e5-84f0-33a380ebeac7.PNG)