// // Created by Bradley Austin Davis on 2016/07/11 // Copyright 2013-2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #version 410 core uniform mat4 mvp = mat4(1); in vec3 Position; void main() { gl_Position = mvp * vec4(Position, 1); }